
Essential Camps
Makes all the camps (foragers', herbalists', trappers', fishing) essential so you have them every game from the startDetails
Essential Camps
Makes all the camps (foragers', herbalists', trappers', fishing) essential so you have them every game from the start
Known issue: Camps can still be selected from the embark bonuses, but effectively do nothing if selected. I tried for 5+ hours to remove those embark options but couldn't find a way to do so.
Standard mod update disclaimer: I bounce around from game to game quite often, so this mod may fall out of date when updates occur. If that happens, anyone is free to fork this mod to update it without asking for permission. Acknowledging me as the original mod creator is appreciated, but not required.