BONELAB

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last month
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Dependency string
Evro-CustomCampaignTools-1.0.0
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Custom Campaign Tools

Custom Campaign Tools adds a wide range of Campaign-related features that modders can make use of. It provides a way to enhance campaign experiences, with features like ammo saving, save points, and achievements without being an absolute requirement for people playing the mod. Everything this mod adds is a "Quality of Life" addition, specifically designed around custom campaigns.

Currently compatible with LabWorks + more at release, but any modders will have the ability to add these features to their own campaign. You can download the SDK from the github link here: https://github.com/EvroDeveloper/CustomCampaignTools.SDK/releases

The best way to learn about the SDK is to read it's README, as there are no official tutorials YET. Everything should be explained there pretty well.

If you are currently making a Campaign mod, and would like to add support, reach out on discord, my username is @evro

Features

  • Main Menu Button: Adds a button in the Main Menu to easily allow you to jump straight into a campaign.
  • Ammo Saving: The player's ammo count will have it's high score be saved throughout every main level, similar to how Boneworks saved ammo.
  • Inventory Saving: The player's inventory can be enabled to save through levels of the campaign, with an option to filter for only certain items to be transfered.
  • Save Points: Campaigns can have Save Points and Continue Buttons to make it easy to continue right where you left off when playing
  • Custom Load Scene, and Custom Loading Music per campaign
  • Cheat Restriction: Dev Tools and Avatar Switching can be disabled and restricted until the player finishes the campaign for the first time. Avatars can be restricted to a single campaign avatar, or to a whitelist of valid ones.
  • Unlockable Levels: Levels can be set to unlock as you progress, making it so that the player cannot just skip around until they've played the campaign.
  • Level Panel Tweaks: Show the current campaign's levels first in the levels menu
  • Achievements: Modders can add achivements for fun if they want to

I am completely open to any feature suggestions. If you have any ideas for campaign features, send them my way!

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