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Last Updated
2 years ago
First Uploaded
2 years ago
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3.1K
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24KB
Dependency string
TomTTFB-NameThingy-1.1.0
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NameThingy

The all-in-one Fusion Nickname Tool!

How it works

The mod updates your Fusion nickname based on "Preset" files

Each line of a preset file will become your Fusion nickname with a configurable delay in-between each change set in the "Preset" file. A name can also be set for each preset for ease of use.

Example Preset

Example Preset (also found in your preset folder):

# Example Preset (WILL NOT LOAD IN-GAME)

# Each line that doesn't start with "DELAY=", "NAME=" and "#" will be counted as a "preset line"
# Each preset line will be set as your Fusion Nickname with the "DELAY=" line being the delay between each line
# The "NAME=" line set its name inside the BoneMenu for easier & quicker access
# Supports Unity Rich Text Tags: https://docs.unity3d.com/Packages/[email protected]/manual/RichTextSupportedTags.html
# Need help? Join the discord: https://discord.gg/tmTHbBDjBf

<b>NameThingy
<color="green">Now on ThunderStore!

DELAY=2
NAME=Example

Variables

The mod includes a variable system, allowing you to show certain stats/numbers that update in your nickname

Example:

TomTTFB / {avatar}

In-game would be..

TomTTFB / Ford

(if your avatar was Ford)

List of Variables:

  • {avatar}
  • {bits}
  • {fps}
  • {health}
  • {agility}
  • {vitality}
  • {speed}
  • {intelligence}
  • {cpuname}
  • {gpuname}
  • {ramusage}
  • {gpuusage}
  • {cpuusage}

Installation

  1. Drag NameThingy into your mods
  2. Run the game once then close the game
  3. Open the NameThingy folder in the root game directory (the one with Mods, Userdata, etc.) then the Presets folder
  4. Add/Make presets to your presets folder (PRESETS HAVE TO BE A .ntpreset FILE) . You can find presets in the discord below
  5. Restart the game and choose a preset from the BoneMenu!

Support

Need help? Join the discord: https://discord.gg/tmTHbBDjBf

Changelog

v1.1.0

  • Added notifications for certain events (apply preset, stop preset .etc)
  • Fixed NullReferenceException error related to getting variable values during loading screens
  • Stablity fixes (I think)

v1.0.2

  • Added variable info

v1.0.0

  • Initial release
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