
AGoodNameLib
a good name lib.Details
This mod doesn't do anything for you, on its own; Its a library mod without a lot; It will be updated;
For any modders:
try_kill_playeris deprecated, but will not be removed
AGoodNameLib Documentation
Classes and Methods
AGoodNameLib.player
This class provides static methods to interact with player objects.
-
do_kill_player(PlayerBody __body, int id = 256, CauseOfDeath cod = CauseOfDeath.Accident)- Attempts to kill the specified player, marking the death with a specified cause of death.
- Parameters:
__body: The player's body that will be affected.id: The ID of the killer (defaults to 256).cod: The cause of death (defaults toCauseOfDeath.Accident).
- Returns:
Trueif the player was successfully killed, otherwiseFalse.
-
try_destroy_respawns(Player player)- Attempts to destroy all respawn positions for the specified player.
- Parameters:
player: The player instance whose respawns will be removed.
- Returns:
Trueif the player's respawns were removed, otherwiseFalse.
-
setPos(Player player, Vec2 position)- Sets the position of the specified player.
- Parameters:
player: The player instance.position: The new position for the player.
-
player_from_body(PlayerBody body)- Gets the player instance from a player's body.
- Parameters:
body: The player's body.
- Returns: The player instance or
nullif the body isnull.
-
id_from_player_body(PlayerBody body)- Gets the player ID from a player's body.
- Parameters:
body: The player's body.
- Returns: The player ID or 256 if the body is
null.
-
Physics_from_body(PlayerBody body)- Gets the physics instance from a player's body.
- Parameters:
body: The player's body.
- Returns: The player's physics instance or
nullif the body isnull.
-
clear_ropes(PlayerBody body)- Clears all ropes from the player's body.
- Parameters:
body: The player's body.
-
does_own_rope(PlayerBody body)- Checks if the player owns the rope attached to their body.
- Parameters:
body: The player's body.
- Returns:
Trueif the player owns the rope, otherwiseFalse.
AGoodNameLib.match
This class manages the match state.
SuddenDeathState- Gets or sets the sudden death state of the game.
- Property:
bool SuddenDeathState
Example Mod Using AGNL
using BepInEx;
using BoplFixedMath;
using HarmonyLib;
using UnityEngine;
using static UnityEngine.ParticleSystem.PlaybackState;
namespace example_agln
{
[BepInPlugin(PLUGIN_GUID, PLUGIN_NAME, PLUGIN_VERSION)]
public class Plugin : BaseUnityPlugin
{
public const string PLUGIN_GUID = "com.your_name.example_agnl";
public const string PLUGIN_NAME = "example_agnl";
public const string PLUGIN_VERSION = "1.0.0";
private void Awake()
{
// Plugin startup logic
Logger.LogInfo($"Plugin {PLUGIN_GUID} is loaded!");
var harmony = new Harmony(PLUGIN_GUID);
harmony.PatchAll(typeof(Patches));
}
}
public class Patches
{
//basic plugin which gives dash the ability to disconnect grapple hooks
[HarmonyPatch(typeof(Dash), "performDash")]
[HarmonyPostfix]
public static void PatchDash(Dash __instance)
{
PlayerBody body = __instance.body;
if (!AGoodNameLib.player.does_own_rope(body))
{
AGoodNameLib.player.clear_ropes(body);
}
}
}
}