Cult of the Lamb

Details

Last Updated
3 days ago
First Uploaded
3 days ago
Downloads
91
Likes
0
Size
192KB
Dependency string
InfernoDragon0-CotLSpineLoader-0.0.5
Dependants

Categories

Links

  • Read more about my mods at my Website
  • Join the discord server for support, feedback, suggestions and general modding talk: modding discord
  • If you like the mod, consider donating here! Thank you for checking out the mod!

Custom Spine Loader

Currently features:

  • Custom Player Spines with multi skin select
  • Override Existing Structure
  • Custom Follower Color Control

Custom Player Spine

  • Completely change the look of your lamb! img

Override Existing Structure

  • Change the looks of any Structure! (right side is changed) img

Custom Follower Color Control

  • Fully control each follower's color and transparency! img

More features to come soon!

How to Load Player Skins

After installing this plugin correctly, you should be able to navigate to Bepinex > plugins > CotLSpineLoader > PlayerSkins folder and setup your custom spine skins there.

Base Player Template Skin

  • If you want to build your own skins, you may get the Base Player Template Skin via NexusMods

Exporting a usable Spine Skin

  • Ensure that you have exported the Spine Skin via 3.8.99 Spine
  • Export as a JSON file.
  • Output: Nonessential data: TRUE, Animation cleanup: TRUE, Warnings: TRUE
  • Texture atlas: Pack TRUE with default Pack Settings
  • If any warnings occur, it may be best to fix them, or the skin may not load into game.

Setting up the Player Spine Skin for Custom Spine Loader

  • In the PlayerSkins folder, create a new folder for each individual spine that you want to load into game
  • The folder should be named as your skin name, for this example, we will use DEBUGSKIN as the skin name
  • In the folder PlayerSkins/DEBUGSKIN add the following files
  • A .json file that is your exported Spine Skeleton
  • An .atlas file that is your exported Spine Atlas
  • Any amount of .png files that are packed together with it
  • A config.json file which specifies settings, more info below.

A Complete Skin folder would look something like this

| CustomSpineLoader.dll
| PlayerSkins
    | DEBUGSKIN
        | player-main.json
        | player-main.png
        | player-main.atlas
        | config.json

Config File For Spine Skins

Each Spine Skin folder must have a config.json file in it. The following is how you should create the file:

{   
    "defaultSkin": "CustomSkinName",
    "skins": [
        "CustomSkinName",
        "CustomSkinName2" 
    ]
}

defaultSkin will be the first skin that is loaded when the game starts

skins is an array of any amount of strings of the Skins that exist in your Spine Skeleton that you want to load into game

How to override existing structure designs

Create a folder named after the structure you want to override in BuildingOverrides folder. Add images and a config.json file.

A Complete structure skin folder would look something like this

| CustomSpineLoader.dll
| BuildingOverrides
    | FISHING_HUT
        | fishing_hut_BACK.png
        | fishing_hut_FRONT.png
        | config.json

Config file for Structure Overrides

Each Structure Override Skin folder must have a config.json file in it. The following is how you should create the file:

{
    "overrides": [
        {
            "spriteImageName": "fishing_hut_BACK.png",
            "offset": { "x": 0, "y": 0, "z": 0 },
            "scale": { "x": 1, "y": 1, "z": 1 },
            "rotation": { "x": 0, "y": 0, "z": 0 }
        },
        {
            "spriteImageName": "fishing_hut_FRONT.png",
            "offset": { "x": 0, "y": 0, "z": 0 },
            "scale": { "x": 1, "y": 1, "z": 1 },
            "rotation": { "x": 0, "y": 0, "z": 0 }
        },
    ]
}

Change your offset and rotation accordingly, so as to build your structure design.

Few things to note when building the custom structure design:

  • when sprites are rendered at ROTATION 0,0,0 it will place the sprite flat against the ground.
  • an OFFSET Z of at least -0.027 should be applied to flat sprites to remove z fighting, then to place other sprites above it, go more negative such as -0.04
  • if the sprites should be facing the camera, a ROTATION of 300,0,0 is necessary

Known Issues

  • The Custom Player Spines may not have the correct color when attacking with certain weapons.

Contributors

  • Thumbnail Art by LiteLikesArt
  • Preview Skin by Fiore
  • Preview Fishing Hut Structure by hallejr

Developed by InfernoDragon0

Try CotLMiniMods for lots of custom stuff, or Supercharged Tarots for overpowered tarots, and Supercharged Followers to bring your followers to battle!

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