
BulletTime
Set game speed 0x~10x by pause/resume/speedup button or hotkey. Autosave in background. 游戏速度控制(0x~10x)。Pause热键战术暂停。(可选)在後台自動保存Details
Bullet Time
Decouple the mecha (player actions) from the world simulation.
- Provide speed control buttons at bottom right corner to set game speed from 0x to 10x.
- Provide hotkey to pause the game and view the freeze in-game world.
- Let user slow down world speed to reduce CPU workload, so FPS may improve if it is slowed down by UPS.
- Run autosave in the background to make the game stay responsive.
- Skip planet modeling for cover to speed up main menu loading.
Feature
Speed control buttons
- Pause: Toggle tactical pause mode.
- Resume: Unpause the game, or reset game speed back to 1x.
- Speed Up: Increase game speed (max 10x).
The speed adjustment is done by setting the target UPS goal. Hardware still limits the real game speed.
You can shift + f12 to view the real FPS/UPS at the top-left. The default 1x speed UPS is 60 tick/s.
Tactical pause mode
When pressing KeyPause
key, the game will enter tactical pause mode (true pause). The following actions are allowed:
- Freely move camera and inspect in-game objects.
- Queue up mecha RTS order and mecha replicator.
- Change settings of buildings.
- Place down blueprints.
Mecha activity is disabled in this true pause mode. To enable, set EnableMechaFunc
to true.
The hotkey KeyStepOneFrame
can step forward 1 frame. It is recommended to use the step function when the mecha has stopped moving.
World speed adjustment
Reduce game speed to lower the calculation workload and improve FPS in the late game.
This adjustment affects everything except the mecha, which will continue at normal speed.
The control slider is available in the in-game performance statistics panel.
When speed is set to 0, the game will enter pause mode, and game ticks and factories will stop.
Unlike tactical pause mode, mecha can move freely in this pause mode (similar to Sandevistan in 2077)
Background autosave
Run autosave on a background thread to prevent game freezes.
The game will enter pause mode during autosave to ensure factory data consistency.
Interaction with the factory is prohibited during local factory data export.
Configuration
Run the game one time to generate com.starfi5h.plugin.BulletTime.cfg
file.
Key name can be found in Unity manual - InputManager.
-
KeyAutosave
Keyboard shortcut for auto-save. (Default:F10 + LeftShift
) -
KeyPause
Hotkey for toggling pause mode. (Default:Pause|Break
) -
KeyStepOneFrame
Hotkey to forward 1 frame in pause mode. (Default:None
) -
EnableMechaFunc
When enabled, mecha will be able to move in pause mode and projectiles will fly at normal speed. (Default:fasle
) -
EnableBackgroundAutosave
Run autosave in the background. This can also be toggled in the performance test panel. (Default:false
) -
EnableHotkeyAutosave
Enable hotkey to trigger autosave. (Default:false
) -
StartingSpeed
Game speed when the game begins. range:0-100 (Default:100
) -
EnableFastLoading
Increase main menu loading speed by skipping planet loading. (Default:true
) -
RemoveGC
Remove force garbage collection of build tools. (Default:true
) -
MaxSpeedupScale
Maximum game speed multiplier for speedup button. (Default:10
)
Compatibility
- [✅] GalacticScale
- [✅] NebulaMultiplayer
Extra Functions in Nebula Multiplayer
- When a player is joining or requesting factory data, unfreeze and enter pasue mode (the player can move).
- When host is saving or manually entering pause mode, the client will enter pause mode too.
- If clients disconnect during pausing, the host can manually resume the game by changing the slider.
- Players can stop/resume dyson sphere rotation in the editor at top-left button.
- Both host and client can stop the game using hotkey pause. Speedup button is only sync when SyncUPS multiplayer option is enabled.
BulletTime 子弹时间-游戏速度控制mod
将机甲与世界的更新逻辑解离,使两者可以以不同的时间流速运行
功能
游戏速度倍率调整
- 暂停:切换战术暂停模式。
- 恢复:取消暂停, 或将游戏速度重置为 1 倍。
- 加速:提高游戏速度(最高 10 倍)。
速度调整是通过设置目标 UPS 来完成的。实际上的游戏速度由硬体性能决定。
您可以按 Shift + f12 在左上角查看实际 FPS/UPS。默认1倍速 UPS 为 60 tick/s。
战术暂停
按下KeyPause
键时,游戏将进入战术暂停模式。允许以下操作:
- 自由移动摄像头并检查游戏内物体。
- 队列机甲 RTS 动作指令和手搓。
- 更改建筑物设置。
- 放置蓝图。
在战术暂停模式下,机甲移动以及动作将被禁用。要启用,请将EnableMechaFunc
设置为 true。
可以设置热键KeyStepOneFrame
前进1逻辑帧。建议在机甲停止移动时再使用步进功能。
调整世界速度(时缓)
在性能测试面板可以调整世界速度(0~100%),只影响机甲以外的世界,机甲仍保持正常速度。
速度为0或启用热键时进入时停模式,gameTick会在离开时停模式后恢复。
不同于战术暂停模式,机甲是可以在这个时停模式下移动的(Za Warudo!)
後台自动保存
在後台自动保存的期间,游戏会进入时停模式。写入当地工厂時,玩家和唯读的工厂互动会被阻止。
使用这项功能时建议先测试。
设置
.cfg文件需要先运行过游戏一次才会出现,修改后要重启游戏才会生效。
管理器安装: 左边选项Config editor -> 找到starfi5h.plugin.BulletTime
-> Edit Config
手动安装: 更改BepInEx\config\com.starfi5h.plugin.BulletTime.cfg
文件
-
KeyAutosave
自动存档的热键组合 (默认为F10 + LeftShift
) -
KeyPause
战术暂停(世界停止+画面提示)的热键 (默认为Pause|Break
) -
KeyStepOneFrame
暂停模式下前进1帧的热键 (默认为None
) -
EnableMechaFunc
启用后,机甲能够在暂停模式中活动。弹射物将以正常速度飞行。 (默认为关闭false
) -
EnableBackgroundAutosave
在背景执行自动保存。可以在统计-性能测试面板中切换。 (默认为关闭false
) -
EnableHotkeyAutosave
允许用热键触发自动存档 (默认为false
) -
StartingSpeed
开始时的游戏速度,范围: 0-100 (默认为100
) -
EnableFastLoading
跳过封面的星球模型加载,加快载入主选单 (默认为开启true
) -
RemoveGC
移除建筑工具的强制内存回收 (默认为开启true
) -
MaxSpeedupScale
加速按钮的最大游戏速度倍率 (默认为10
)
联机功能
- 当玩家加入、请求工厂数据、存檔時,进入时停模式。在载入完成后恢复。
- 如果游戏卡在时停模式,主机可以通过拖动滑块来恢复游戏运行。
- 玩家可以在编辑器左上角的按钮中停止/恢复戴森球旋转。
- 暂停/恢复/加速的功能主机和客机都可以使用。加速功能只有在SyncUPS联机选项开启时才会同步。
Acknowledgements
All trademarks, copyright, and resources related to Dyson Sphere Project itself, remain the property of Gamera Game and Youthcat Studio as applicable according to the license agreement distributed with Dyson Sphere Program.
Pause-button icons created by Uniconlabs - Flaticon
Speed button UI desgin from DspGameSpeed