
Enter the Gungeon
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An up-to-date version of the original with multiple new features, but exports as a unique file type which can be read by Alexandrias DungeonAPI.
| Button | Function |
|---|---|
| CTRL + S | Save / Save As |
| CTRL + N | New File |
| CTRL + O | Open File |
| CTRL + Z | Undo (Janky, don't rely on it) |
| CTRL + Left Shift + Z | Redo (Janky, don't rely on it) |
| Button | Function |
|---|---|
| G | Toggle Visual Grid |
| N | Toggle Node Mode |
| X (Only while in Node Mode) | Toggle Node Path Visualizer |
| Button | Function |
|---|---|
| E | Eraser Tool |
| B | Brush Tool |
| F | Bucket Tool |
| L | Line Tool |
| R | Rectangle Tool |
| C | Ellipse Tool |
-Fixes:
New:
New Copy Tool
New Brush Size option
New Tile Descriptions option
New Placeable tiles
New Traps
New Pathing Traps
Drop Traps
New Decorations
New NPCs
New Special Objects
Custom Lighting
Door Entrances / Exits
Control Visual Subtypes
New Room Pools
New Properties
New QoL features
Fixes:
Many fixes in regards to Nodes.
Some other stamm stuff
Special Thanks to: