Room Architect Tool
NOTE: This is NOT a MOD, if you download it like a mod it will do NOTHING.
An up-to-date version of the original with multiple new features, but exports as a unique file type which can be read by Alexandrias DungeonAPI.
Features
- Node Tool, for placing down node pathways for objects like saws and minecarts.
- Custom Enemy / Object support
- Various new objects that can be used + sorted categories
- New enemy wave triggers for each individual enemy wave.
- Property tool, which allows you to alter the properties of certain objects.
- New QoL tools, such as the Rectangle Tool and Ellipse tool.
- Canvas resizing
- More that I likely didn't mention
Hotkeys
| Button |
Function |
| CTRL + S |
Save / Save As |
| CTRL + N |
New File |
| CTRL + O |
Open File |
| CTRL + Z |
Undo (Janky, don't rely on it) |
| CTRL + Left Shift + Z |
Redo (Janky, don't rely on it) |
Mode Hotkeys
| Button |
Function |
| G |
Toggle Visual Grid |
| N |
Toggle Node Mode |
| X (Only while in Node Mode) |
Toggle Node Path Visualizer |
Tool Hotkeys
| Button |
Function |
| E |
Eraser Tool |
| B |
Brush Tool |
| F |
Bucket Tool |
| L |
Line Tool |
| R |
Rectangle Tool |
| C |
Ellipse Tool |
V.3.0.6
- Fixed error that caused nodes to potentially not appear when loading a room.
- Fixed error related to certain properties with pathing based objects.
V.3.0.5
- Hopefully finally fixed issues relating to adding custom assets.
- Reworded overriding custom assets panel.
- Increased the size of the notification pop-up.
- Fixed bug relating to ambient light values not saving properly.
V.3.0.4
- Added "Pause movement for X seconds here" property to Nodes.
- Added "Pause movement for X seconds after reachning Node" property to several pathing objects.
V.3.0.3
- Hopefully fixed issue with importing custom assets repeatedly in the same session.
V.3.0.2
- Made custom assets no longer blurry.
- Fixed custom placeable input box not being the right shape.
V.3.0.1
- New:
- Added unused Grass Tile.
- Holding Shift while hovering over a Floor Visual Image for visual layouts now creates a larger version of that image for looking at.
-Fixes:
- Added nullcheck for custom enemies.
V.3.0.0
Special Thanks to:
- Bobot (For getting most of this working, along with DungeonAPI changes)
- KyleTheScientist (Original Creator of RAT)
- spcreat (Created the original systems behind categories, shape tools and a property system)
- Nevernamed (Planning and organisation)
- Some Bunny (General bug fixing)