

ExpandTheGungeon (BepInEx Version) - by Apache Thunder.
Features:
Updated version of old Anywhere mod. Use load_flow to load a DungeonFlow. Command syntax is mostly the same as old anywhere mod. Use "load_flow help" in console to get help on how to use this command.
Three new secret floors! Both with brand new tilesets pulled from unused tilesets from old versions of the game.
Glitch Chests now take player to a full floor with glitched enemies instead of just a simple 3 room floor that goes direct to the boss.
Fixed pit generated under sell creep on floor 4. Pit edge decoration of floor tiles near left side of sell creep is no longer missing.
Fixed issue intreduced in FTA update that made it trouble-some to drop passives into sell creep in Bello's shop.
Added "Junk" enemies. A small chance a floor could have 1 or 2 critters that spawn Junk or Ammo when killed depending on which enemy was spawned. This was an idea from TheTurtleMelon so credits to him for this one.
Added custom rooms to room tables used by most floors. This adds new room layouts to the game! Most room designs courtasy of TheTurtleMelon!
A glitched elevator has a small chance of appearing on the floor. This takes the player to a glitch chest floor. Can only appear on rooms 1-4 and can only appear once in a run.
The few Winchester gun game rooms that were missing icons now have icons. This oversight from original game devs has been fixed.
Custom secret rooms. Staring with a ultra tiny secret room that is the smallest possible size (2x2). This secret room can appear in places you won't expect one to fit so be on the look out!
Glitch Floors have "corrupted" appearence via addition of sprite objects that use random tile map sprites.
Additions/Improvements to DD20 modifiers:
Certain NPCs and objects and even a copy of the player can appear as enemies on glitch floors.
An unused trap "Alarm Mushroom" has been revived and made usable. It currently appears in random rooms on the Mines, the floor the trap object was intended to appear on.
New type of elevator added. A small elevator that can take the player to another room on the floor. Used as a entrance elevator to the secret glitched elevator room on Hollow.
1 new Custom Boss! Can be found on my custom secret floor!
Compiling and versions of Enter the Gungeon required:
This source code uses C#. Visual Studio 2015 or newer recommended. This mod is intended for post AG&D versions of Enter the Gungeon and the Farewell to Arms update. Please ensure your game is up to date before attempting to use this mod.
Credits: