GungeonCraft: A mechanics-focused mod for Enter the Gungeon
Features
- 69 nice new items including
- 31 new guns
- 26 new passive items
- 12 new active items
- Lore for all new guns and items
- A new boss!
- Fixed co-op Turbo Mode
- You can pet Junior \o/
- You can become the greatest janitor the Gungeon has ever seen O:
Goals
- Balance and Diversity: no item should be so underwhelming you never want to use it, nor so overpowered you never want to use anything else
- Fun New Mechanics: most items and guns should offer their own distinct ways of interacting with the Gungeon, and low tier items shouldn't be low fun items as well
- Playstyle Variety: defensive and strategic play should feel as rewarding as aggressive and proactive play
Known Bugs
- Mid-run saving might not correctly save the internal state of some of the new items
- If you find any more, please let me know!
FAQ
- Found a Bug?
- Open an Issue on GitHub! Please bear in mind that I work on this in my free time for fun, so I might not fix every bug, but I'll do my best to get to all of the important ones. C:
- Balance or Feature Suggestion?
- Submit it here! I'm always open to more ideas, but I also have a spreadsheet with 160 or so ideas in it already, so no guarantees I get around to everything. O:
- Where do I find the new boss?
- Try talking to Bello a few dozen times! He'll give you a hint eventually (dialogue is RNG and I can't find a way around it D: ).
Wiki
May or may not be coming soon, but all of the information and lore you'll ever need can be found in-game in the Ammonomicon. O:
Changelog
See the changelog page!
Credits
See the credits page!