GungeonCraft: A mechanics-focused mod for Enter the Gungeon
Features
- 74 new items including
- 36 new guns
- 26 new passive items
- 12 new active items
- Lore for all new guns and items
- Two New Shops
- Companion Shop: sells 3 random unlocked companions (including modded) at half price. Guaranteed to spawn on the first floor each run.
- Bartering Shop: trades 3 random D-A tier items for any higher-tiered item. Guaranteed to spawn on the second or third floor each run.
- A new boss!
- Vanilla bugfixes
- You can pet Junior \o/
- You can become the greatest janitor the Gungeon has ever seen O:
Goals
- Balance and Diversity: no item should be so underwhelming you never want to use it, nor so overpowered you never want to use anything else
- Fun New Mechanics: most items and guns should offer their own distinct ways of interacting with the Gungeon, and low tier items shouldn't be low fun items as well
- Playstyle Variety: defensive and strategic play should feel as rewarding as aggressive and proactive play
Known Bugs
- Mid-run saving might not correctly save the internal state of Amazon Primer
- If you find any more, please let me know!
Vanilla Bugs Fixed
- In co-op Turbo Mode, the 2nd player now has the same speed as the first player without having to die first
- When saving and reloading a run, guns no longer lose any other guns duct-taped to them
- Rooms that can only spawn once per run (e.g., specialty shops) are now properly marked as "not spawned this run" after a Quick Restart
- Certain algorithms for shuffling the order of a list (e.g., for floor generation) will now randomly shuffle the first and last items in the list
FAQ
- Found a Bug?
- Open an Issue on GitHub! Please bear in mind that I work on this in my free time for fun, so I might not fix every bug, but I'll do my best to get to all of the important ones. C:
- Balance or Feature Suggestion?
- Submit it here! I'm always open to more ideas, but I also have a spreadsheet with 160 or so ideas in it already, so no guarantees I get around to everything. O:
- Where do I find the new boss?
- Try talking to Bello a few dozen times! He'll give you a hint eventually (dialogue is RNG and I can't find a way around it D: ).
Wiki
May or may not be coming soon, but all of the information and lore you'll ever need can be found in-game in the Ammonomicon. O:
Changelog
See the changelog page!
Credits
See the credits page!