

A complete overhaul of the old Modular from the ModWorkShop era, this character cannot use any weapons other than their starter, but gain unique passive upgrades that lets them expand their abilities.

This mod contains:
A whole new character!
Up to 60 new passive upgrades unique to the Modular, which have stacking capabilities.

Multiple unlocks that are unique to the Modular. Maybe try a playstyle change every once in a while?




Pea Shooter now gives the intended 1 Additional Power instead of 2. (Note: It used to be 2 while in development but I decided to change it to one at some point, but forgot to update the weapons power stat.)
Gone over every module necessary and added a check to hopefully prevent them from breaking on the Dragun fight.
Laser Lance lasers should now follow sticky projectiles properly.
Sticky projectiles with bouncing properties should hopefully not act weird anymore when hitting a wall sometimes.
Voltaic Tethers should hopefully no longer throw out errors.
Aggressive Reload should now have a sound effect, like it was always supposed to have.
-- Casings gained per floor no longer scales with the amount of stacks of Monetary Value you have.
-- Casings gained per floor increased from 1.2x -> 1.25x
-- Note (As funny as this module is, it gives very easy multiplicatively growing power for very cheap)
-- Readded the damage bonus. Now gives 5% (+5%) damage per Scrap.
-- Additional Scrap gains no longer scale with how many stacks of The Scavenger you have.
-- Clip size bonus now works like other clip size multipliers.
-- (Note: with how good it was on release, and with how many times I've changed it already, I dont want it to be an instant take, but also dont want it to be hot garbage, so I readded the damage up to counterbalance all other nerfs it has gotten. Though it'll likely still stay an instant-take by most. :P)
-- Armor gain when scrapping pickups no longer scales with the amount of Regenerative Platings you have.
-- (Note: the change to Regenerative Plating giving Armor when scrapping was done very late, and I forgot to consider that players will end up scrapping a lot more than floors they clear. This change still makes it usable but now Regenerative Platings main feature IS the armor per floor.)
-- Damage bonus increased from 15% (15%) to 20% (20%).
-Disabled Dampeners
-- Made its recoil scale a lot less with your projectiles damage.
-- (Note: I don't expect people to always genuinely consider taking this module, but it should hopefully be a bit more usable now.)
-- Stacking should now provide a tighter turn angle and detection radius
-- Projectiles fired with Redirect System now have a "dead time" of 0.15 seconds when they spawn where they cannot be affected by redirects.
-- (Note: this change will only really be noticeable with shotguns, as it prevents the projectiles from clustering up into a ball.)
-- Changed max connections from 2 -> 3
-- Should now function more intuitively with sticky projectiles.
-- Damage increase per hit increased from 3.3% -> 5%
Fixes
Fixed Monetary Value literally not doing anything
Module Changes
Disabled Dampeners
Reduced recoil from Disabled Dampeners
Buffed reload time decrease from 10% to 12.5%
Hyper Propellant
Rewritten the air ignition code, ignition effect should now consistently ignite the air regardless of projectile speed
Radar Scanner
Now reveals secret rooms if you are in an adjacent room to it
Concussive Tips
Fixed inaccurate knockback stat description
-Tweaked a couple of descriptions.
--Overclocked Magazines -Reduced spread multiplier from 3x -> 2.5x
--Five-Shot Salute -Buffed stacking effect from +1 Projectile to +2 Projectiles
--Voltaic Tethers
--Lightning Nets
--Mercy Rounds
--Impact Power -Fixed incorrect scaling damage value in its description.
--The Marksman
Fixed incorrect Ammonomicon entry.
Fixes
Hopefully fixed flickering in the UI when picking up casings.
Hopefully made the cursor visible on controller in the Gun Selection UI
Features
Added new synergy with the Sprun.
Module Changes
--The Swarm
--Ultra Ricochet
--Bubble Blast
--The Scavenger
Removed damage bonus completely.
Increased energy usage from 1 (0.5) to 2 (1)
Reduced movement speed bonus from 10% to 5%
Changes
The game can now be paused in the Inventory UI. This will automatically close the UI.
Changed some text to fit more appropriately to what the story of the Modular is.
Fixes
Fixed Modules not being lost when entering the Past, hopefully.
Fixed Regenerative Plating from not granting the armor bonus when scrapping pickups or items.
Fixed Ultra Ricochets explosions from dealing damage.
Fixed unintentional damage scaling with The Swarm.
Fixed a grammatical error in Emergency Reponse