

A complete overhaul of the old Modular from the ModWorkShop era, this character cannot use any weapons other than their starter, but gain unique passive upgrades that lets them expand their abilities.

This mod contains:
A whole new character!
Up to 60 new passive upgrades unique to the Modular, which have stacking capabilities.





Fixes
Fixed Monetary Value literally not doing anything
Module Changes
Disabled Dampeners
Reduced recoil from Disabled Dampeners
Buffed reload time decrease from 10% to 12.5%
Hyper Propellant
Rewritten the air ignition code, ignition effect should now consistently ignite the air regardless of projectile speed
Radar Scanner
Now reveals secret rooms if you are in an adjacent room to it
Concussive Tips
Fixed inaccurate knockback stat description
-Tweaked a couple of descriptions.
--Overclocked Magazines -Reduced spread multiplier from 3x -> 2.5x
--Five-Shot Salute -Buffed stacking effect from +1 Projectile to +2 Projectiles
--Voltaic Tethers
--Lightning Nets
--Mercy Rounds
--Impact Power -Fixed incorrect scaling damage value in its description.
--The Marksman
Fixed incorrect Ammonomicon entry.
Fixes
Hopefully fixed flickering in the UI when picking up casings.
Hopefully made the cursor visible on controller in the Gun Selection UI
Features
Added new synergy with the Sprun.
Module Changes
--The Swarm
--Ultra Ricochet
--Bubble Blast
--The Scavenger
Removed damage bonus completely.
Increased energy usage from 1 (0.5) to 2 (1)
Reduced movement speed bonus from 10% to 5%
Changes
The game can now be paused in the Inventory UI. This will automatically close the UI.
Changed some text to fit more appropriately to what the story of the Modular is.
Fixes
Fixed Modules not being lost when entering the Past, hopefully.
Fixed Regenerative Plating from not granting the armor bonus when scrapping pickups or items.
Fixed Ultra Ricochets explosions from dealing damage.
Fixed unintentional damage scaling with The Swarm.
Fixed a grammatical error in Emergency Reponse