Modular Remastered
A complete overhaul of the old Modular from the ModWorkShop era, this character cannot use any weapons other than their starter, but gain unique passive upgrades that lets them expand their abilities.

This mod contains:
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A whole new character!
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Up to 65+ new passive upgrades unique to the Modular, which have stacking capabilities.

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Multiple unlocks that are unique to the Modular. Maybe try a playstyle change every once in a while?

- Character-specific synergies, displayed with an arrow above the item. Some items aren't as useless as they many seem.

- An unlockable alternate skin- wait what?

... A Regret..?

Special Thanks To:
- Lynceus, my play tester and advice giver. A lot of bugs and issues were found and fixed thanks to him! He has also sprited a lot of small icons that you can find in the mod!
- Docmcstuffins (gave idea for the Mirrored Software Module)
- Stavbearer (gave idea for the Hellfire Launcher Module)
- June (main inspiration behind a certain new module)
V.1.1.11
- Hopefully fixed Tank Carapace from just not working right. I still have no idea why it didn't.
V.1.1.10
- Changed code in Singularity Pulsars rift projectiles to clear distortion if they stick to a surface via sticky projectile behaviors.
- Fixed typo in Past Bosses dialogue.
- Another few very small things
V.1.1.9
Changes
- If a sticky projectile effect is rolled by Chance Bullets while playing as Modular, it should now function properly.
- Added A
V.1.1.8
- Hopefully fixed weird issue with somehow getting every alt weapon at once.
- Placed alternate Singularity Pulsar variant into excluded tier.
- Tweaked carry offset of the alternate default arm cannon.
- Fixed several visual issues with the alternate Light Lance variant.
V.1.1.7
New
- Added new item: Predefined Drive
Changes
- Overhauled the first 2 rooms of the Modulars Past, with new decoratives, and other things.
- Added a few small things. :)
- Added some special icons in certain places, spritework courtesy of Lynceus.
Fixes
V.1.1.6
- EVEN MORE CO-OP FAILSAFES I CANT FUCKING TEST PROPERLY.
- FUCK.
V.1.1.5
- Another minor UI tweak.
- A module fix.
- Don't ever ask me to fix that god damned UI again.
V.1.1.4
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Globalized Scrap pickups because i forgot coop players share pickups
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Added coop failsafe to Modulars past where non-modular characters get a dart gun
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All of modulars starters should now persist past death in co-op
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Hopefully fixed potential visual bug if a gun that was indicated to be turned into modules was picked up by another player
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Tweaked modular inventory size scaling based on screen resolution, hopefully for the last fucking time
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Fixed cleaning protocol breaking the game against Dragun
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Please never ask me about controller support. Please.
V.1.1.3
Fixes:
- Fixed Page turn button not working due to an oversight
- Cleaned up error from selecting modules occasionally
- Hopefully fixed weird sprite offset with cleaning protocol
- Fixed bug where pausing and unpausing after crafting would recraft modules for free
Misc:
- Tweaked Nopticon body hitbox
- Temporary Module counts are now displayed with an orange color to be more consistent with the rest of the UI
V.1.1.2
- Kill me.
- Fixed a thing idk im tired of this already
V.1.1.1
Fixes:
- Fixed Confidence Drives being repeatedly encounterable in the shop as Modular.
- Updated README
- Fixed a bug with blessed mode modular that would remove weapons when it shouldnt
- Hopefully fixed bug with temporary modules that makes them not go away if you got 2 of the same temporary module
- Fixed Artemis and Apollo not scaling with fire rate upgrades like intended
- Fixed Artemis And Apollo just, not fucking working properly at all
V.1.1.0
New Item
- Confidence Drive (Unlocked by beating the Dragun as Modular)
New Modules
- Heavyweight Rounds
- Cleaning Protocol
- Phantasm Boost
- Heat Vectoring
- Table Kinetics
- Tank Carapace
- [TO_DO, Remember to fill this one out!!!]
- [???]
Blessed Mode
- Now functions completely uniquely for the Modular. Give it a try!
Quality Of Life
- Modules that affect rate of fire now affect how fast charge weapons charge.
- Added new button to the Module Inventory that displays tips.
- Added minimap icons for Modules, Scrap and Crafting Cores.
- Updated gun nudge mechanic into a proper gun tethering mechanic
- Tweaked Power Capacity text box in the Module Inventory to make it more clear that it's interactable.
Module Changes
Machine Instinct
- Lowered Risk buildup speed
- Increased ability cooldown from 5s => 10s
- (Note: 5 seconds was too low what was I thinking lol)
The Scavenger
- Replaced extra scrap from scrapping mechanic with the ability to scrap guns.
- Reduced movement bonus from 5% => 2.5%
- (Note: This module was always a free take as it benefitted you 99% of the time. By giving you a choice it should now be less of a guaranteed pick, and actually gives a bit of extra thought to scrapping.)
Laser Lance
- Increased Laser Lance laser damage
- Removed 1 Bounce
Burning Hell
- No longer reduces clip size.
- Added new Accuracy bonus
Rubber Fillings
- Increased bounce count from 1 (1) => 2 (2)
- Added slight accuracy penalty
Repair Kit
- Damage reduced back to 15% (15%)
- Energy cost lowered from 1 (0.5) => 0.5 (0.25)
Aggresive Reload
- Can now push away projectiles, with precise timing.
Reactive Sensors
- Can now push away projectiles, with precise timing.
One Shot
- Fixed rounding in the stat processing, should now consistently apply its +1 Clip size benefit.
Sticky Bomb
- Tweaked detonation time to be more true to its description.
Recycling Nanites
- Should now have a sound effect and visual effect when triggered.
Impact Power
- Increased bounce count from 1 => 2
Glass Generator
- Grants a small fire rate bonus per Glass Guon Stone.
- (Note: This module is good, but was always left off until needed. This incentives keeping it active a bit more.)
Mercy Rounds
- Now spread the slain enemies debuffs when the enemy is killed.
- (Note: This module was always very niche, but along with a new module and this buff it should see more use now.)
Patient Zero
- Added effect blacklist to its hit-effect
- (Note: The blacklist was present for the on-kill effect, but not the on-hit. Oops.)
Misc.
- Altered the rarity of some special modules.
Past
- Increased Past boss HP from 550 => 675
Fixes
- Fixed the weapon crates hitbox being stupidly large.
- Fixed weird sprite offset with Burning Hell module.
- Fixed Regenerative Plating having its effect values switched around. It should now give stacking armor per floor and a consistent 1 Armor when scrapping.
V.1.0.11
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Fixed Mirrored Software picking modules that the player did not have active, negating Mirrored Softwares effect completely.
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Perfect Replica has had some VFX added.
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AAAAAAAAAAAAAAAAAAAAAAAAAA
V.1.0.10
- Removed weird screenshake from the Hammer hopefully kill meeeeeeeee
V.1.0.9
Fixes
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Pea Shooter now gives the intended 1 Additional Power instead of 2.
(Note: It used to be 2 while in development but I decided to change it to one at some point, but forgot to update the weapons power stat.)
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Gone over every module necessary and added a check to hopefully prevent them from breaking on the Dragun fight.
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Laser Lance lasers should now follow sticky projectiles properly.
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Sticky projectiles with bouncing properties should hopefully not act weird anymore when hitting a wall sometimes.
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Voltaic Tethers should hopefully no longer throw out errors.
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Aggressive Reload should now have a sound effect, like it was always supposed to have.
Module Changes
-- Casings gained per floor no longer scales with the amount of stacks of Monetary Value you have.
-- Casings gained per floor increased from 1.2x -> 1.25x
-- Note (As funny as this module is, it gives very easy multiplicatively growing power for very cheap)
-- Readded the damage bonus. Now gives 5% (+5%) damage per Scrap.
-- Additional Scrap gains no longer scale with how many stacks of The Scavenger you have.
-- Clip size bonus now works like other clip size multipliers.
-- (Note: with how good it was on release, and with how many times I've changed it already, I dont want it to be an instant take, but also dont want it to be hot garbage, so I readded the damage up to counterbalance all other nerfs it has gotten. Though it'll likely still stay an instant-take by most. :P)
-- Armor gain when scrapping pickups no longer scales with the amount of Regenerative Platings you have.
-- (Note: the change to Regenerative Plating giving Armor when scrapping was done very late, and I forgot to consider that players will end up scrapping a lot more than floors they clear. This change still makes it usable but now Regenerative Platings main feature IS the armor per floor.)
-- Damage bonus increased from 15% (15%) to 20% (20%).
-Disabled Dampeners
-- Made its recoil scale a lot less with your projectiles damage.
-- (Note: I don't expect people to always genuinely consider taking this module, but it should hopefully be a bit more usable now.)
-- Stacking should now provide a tighter turn angle and detection radius
-- Projectiles fired with Redirect System now have a "dead time" of 0.15 seconds when they spawn where they cannot be affected by redirects.
-- (Note: this change will only really be noticeable with shotguns, as it prevents the projectiles from clustering up into a ball.)
-- Changed max connections from 2 -> 3
-- Should now function more intuitively with sticky projectiles.
-- Damage increase per hit increased from 3.3% -> 5%
V.1.0.8
- Fixed the Past having no music because Gungeon code is stupid.
- Tweaked RNG Manipulation.
V.1.0.7
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Fixes
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Fixed Monetary Value literally not doing anything
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Module Changes
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Disabled Dampeners
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Reduced recoil from Disabled Dampeners
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Buffed reload time decrease from 10% to 12.5%
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Hyper Propellant
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Rewritten the air ignition code, ignition effect should now consistently ignite the air regardless of projectile speed
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Radar Scanner
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Now reveals secret rooms if you are in an adjacent room to it
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Concussive Tips
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Fixed inaccurate knockback stat description
-Tweaked a couple of descriptions.
V.1.0.6
- Hopefully prevented the starter active item from every being dropped. The work around is kinda jank and may break so tell me if it does and how.
V.1.0.5
--Overclocked Magazines
-Reduced spread multiplier from 3x -> 2.5x
--Five-Shot Salute
-Buffed stacking effect from +1 Projectile to +2 Projectiles
--Voltaic Tethers
- Added ability for projectiles to pierce enemies
- Added ability for projectiles pierce small debris
- Tether nodes can only have a MAXIMUM of 2 Connections, to prevent lag.
- Buffed damage from 12 DPS -> 15 DPS
- Increased node-to-node range
--Lightning Nets
- Slightly increased tether range
- Tethers can now only have a MAXIMUM of 3 Connections, to prevent lag
--Mercy Rounds
- Buffed damage donus from 33% (+33%) -> 50% (+50%)
--Impact Power
-Fixed incorrect scaling damage value in its description.
--The Marksman
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Fixed incorrect Ammonomicon entry.
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Fixes
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Hopefully fixed flickering in the UI when picking up casings.
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Hopefully made the cursor visible on controller in the Gun Selection UI
V.1.0.4
--The Swarm
- To slightly compensate for a fix, The Swarm has recieved a very minor damage buff.
--Ultra Ricochet
- Now doubles player projectile speed.
--Bubble Blast
- Projectiles will be reduced to 6.66% of their base speed instead of 10%.
- After reloading, projectiles will be 25% faster than their base speed.
--The Scavenger
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Removed damage bonus completely.
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Increased energy usage from 1 (0.5) to 2 (1)
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Reduced movement speed bonus from 10% to 5%
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Changes
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The game can now be paused in the Inventory UI. This will automatically close the UI.
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Changed some text to fit more appropriately to what the story of the Modular is.
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Fixes
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Fixed Modules not being lost when entering the Past, hopefully.
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Fixed Regenerative Plating from not granting the armor bonus when scrapping pickups or items.
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Fixed Ultra Ricochets explosions from dealing damage.
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Fixed unintentional damage scaling with The Swarm.
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Fixed a grammatical error in Emergency Reponse
V.1.0.3
- Fixed a small oversight that could prevent certain inventory-based UI elements from disappearing properly.
- Added the ability to pierce through small debris objects to various unlockables.
- Added basic item tips support, mostly for some certain synergies.
V.1.0.2
- Improved pickup detection logic for the Scrapper.
- Fixed the effect of a module from causing game-breaking errors.
- Removed some debug logging where there shouldn't be.
V.1.0.1
V 1.0.0