Enter the Gungeon

Details

Last Updated
4 weeks ago
First Uploaded
4 weeks ago
Downloads
413
Likes
1
Size
579KB
Dependency string
masterchief00099-Receiver_Expansion-1.0.1
Dependants

Adds A Receiver as a playable character, along with some Receiver themed armaments and items.


Starting Loadout:

Gun: Zip 22 Infinite Passive: Tape Player Active: Mind Tech


Halo! I'm Chief! This is a modpack that adds Receiver/Receiver 2 Items and Guns, along with a custom Receiver Character! I do plan on continuing to expand this modpack, but I figure I've done quite a bit already to warrent the initial 1.0.0 release!

If there's any bugs, feedback, or even suggestions, feel free to @-me in the Enter the Gungeon Modding Discord! https://discord.gg/SXCQ7JN6Tu


Character

The Receiver Character stats: Cons: Only 1 blank initially per-floor, -25% less ammo capacity, -50% less knockback, slower reload speed, enemy bullets are marginally faster, player walks slightly slower. Pros: -25% less expensive prices, inate +1 pierce, +12.5% more base damage, faster/long-range roll, +50% projectile speed, range is increased, thrown gun damage is increased.


Guns:

Zip 22: Starter Pistol - for the Receiver character, very shitty. Hi Point C9: Below average pistol, at least it isn't the Zip 22. Beretta M9: Average pistol, faster than average reload. Sig Sauer P226: Average pistol, higher damage but slower fire-rate. Glock 17: Above Average pistol, high fire-rate but somewhat inaccurate. Turret Gun: Great gun, high fire-rate with decent amounts of spread and slight homing bullets.


Items

Tape Player: Starter Passive - Provides 1 Heart Container (Making the total 3 for the Receiver Character) and 1 Coolness, increases Damage, but reduces fire-rate and accuracy. Cassette Tapes (Plural): 7 different Cassette Tapes provide some varying gun stat buffs at the cost of curse, some worse than others. Mind Tech: Starter Active - When used: Player takes one half-health of damage, a blank effect is generated; Differing Cassette Tapes can spawn in sequence per activation, the more tapes you get the less likely you are to get another. After all tapes have been collected: 20% to spawn a partial ammo container and 5% to summon more tapes.


Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.