GTFO

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Last Updated
2 weeks ago
First Uploaded
2 weeks ago
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8
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0
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145KB
Dependency string
Amorously-AdditionalRundownAdvancements-0.1.0
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ARA

Adds new features to your rundowns, notably datablock world event objects!

During playtesting of an upcoming level for my rundown, datablock WE objects and chained puzzles were so game-changing that I decided to release ARA much earlier than I was planning to. There's more features planned in the future, such as porting McBreezy's UpdatedRundownProgression and some ExtraSettings features.

A template file will be created in your rundown's custom folder. LiveEdit is enabled by default. Proper documentation will be provided at a later date! Hopefully the json fields are self-explanatory enough. Note that some features or fields may change drastically, so make sure to stay up to date with the changelogs.

{
  "MainLevelLayout": 0,
  "Elevator": {
    "ForceDisableElevatorCargo": false,
    "OverrideDefaultElevatorCargoItems": false,
    "CustomElevatorCargoItems": []
  },
  "SetupWorldEventObjectOnAllTerminals": false, // place a world event object on every terminal
  "Zones": [
    {
      "DimensionIndex": 0,
      "Layer": 0,
      "LocalIndex": 0,
      "HibernateSpawnAligns": [], // list of Vector3 positions
      "EnemySpawnPoints": [
        {
          "x": 0.0,
          "y": 0.0,
          "z": 0.0
        }
      ], 
      "BioscanSpawnPoints": [],
      "ForceGeneratorClusterMarkers": false,
      "WorldEventObjects": [
        {
          "WorldEventObjectFilter": "",
          "AreaIndex": 0,
          "UseRandomPosition": false,
          "Position": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "Rotation": {
            "x": 0.0,
            "y": 0.0,
            "z": 0.0
          },
          "Scale": {
            "x": 1.0,
            "y": 1.0,
            "z": 1.0
          },
          "Components": [ // by default has the basic WE object component
            {
              "Type": "WE_ChainedPuzzle" // optional, allow to be used in world event chained puzzles
            }
          ]
        }
      ]
    }
  ]
}
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