

AdditionalRundownAdvancements
Adds several new features to your rundown and levels (EARLY ACCESS)Details
ARA
Adds new features to your rundowns, notably datablock world event objects!
During playtesting of an upcoming level for my rundown, datablock WE objects and chained puzzles were so game-changing that I decided to release ARA much earlier than I was planning to. There's more features planned in the future, such as porting McBreezy's UpdatedRundownProgression and some ExtraSettings features.
A template file will be created in your rundown's custom folder. LiveEdit is enabled by default. Proper documentation will be provided at a later date! Hopefully the json fields are self-explanatory enough. Note that some features or fields may change drastically, so make sure to stay up to date with the changelogs.
{
"MainLevelLayout": 0,
"Elevator": {
"ForceDisableElevatorCargo": false,
"OverrideDefaultElevatorCargoItems": false,
"CustomElevatorCargoItems": []
},
"SetupWorldEventObjectOnAllTerminals": false, // place a world event object on every terminal
"Zones": [
{
"DimensionIndex": 0,
"Layer": 0,
"LocalIndex": 0,
"HibernateSpawnAligns": [], // list of Vector3 positions
"EnemySpawnPoints": [
{
"x": 0.0,
"y": 0.0,
"z": 0.0
}
],
"BioscanSpawnPoints": [],
"ForceGeneratorClusterMarkers": false,
"WorldEventObjects": [
{
"WorldEventObjectFilter": "",
"AreaIndex": 0,
"UseRandomPosition": false,
"Position": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Rotation": {
"x": 0.0,
"y": 0.0,
"z": 0.0
},
"Scale": {
"x": 1.0,
"y": 1.0,
"z": 1.0
},
"Components": [ // by default has the basic WE object component
{
"Type": "WE_ChainedPuzzle" // optional, allow to be used in world event chained puzzles
}
]
}
]
}
]
}