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Last Updated
3 days ago
First Uploaded
3 days ago
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28KB
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Clowndivers-suslow_rebalance_mod-1.0.0
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suslow's rebalance mod

🎯 Overview

No more being forced into the same meta loadouts - now you can enjoy experimenting with different weapon combinations!

✨ Key Features

  • 26 weapon archetypes rebalanced - Every weapon type receives meaningful improvements
  • Enhanced turret systems - All sentries get major upgrades including 90° detection angles and improved rotation speed
  • Better flashlights - Increased range and improved visibility for all flashlight types
  • Improved melee combat - Reduced stamina costs and increased damage for spears and bats
  • Maintained game balance - Changes preserve the core GTFO experience while expanding viable options

🔧 Major Changes

Assault Rifles & SMGs

  • Auto Rifle: Damage increased from 2.19 to 3.0, magazine size 30→50
  • Burst Rifle: Damage boosted from 2.71 to 2.85
  • Heavy SMG: Damage increased 2.45→2.84, magazine size 33→50, faster reload, piercing limit increased to 3

Snipers & DMRs

  • Sniper Rifle: Magazine size increased 2→3, higher bullet cost for balance
  • DMR: Damage increased 7.51→8.0, magazine reduced 12→8 for balance

Sentries (Major Overhaul)

  • All turrets: Detection angle increased to 90°, rotation speed improved to 10.0
  • Sniper Sentry: Added piercing bullets, reduced fire delay
  • Burst Sentry: Added piercing with damage limit of 2
  • Auto Sentry: Piercing limit increased to 3

Quality of Life

  • Flashlights: Range increased across all types (10-30m depending on variant)
  • Melee: Spear and bat damage increased, stamina costs reduced/eliminated

📋 Installation

Automatic (Recommended)

  1. Install via Thunderstore Mod Manager or r2modman
  2. Search for "suslow rebalance mod"
  3. Click Install

Manual Installation

  1. Install BepInEx for GTFO
  2. Install MTFO
  3. Download this mod and extract to BepInEx/plugins/

⚠️ Compatibility

  • Required: MTFO 4.6.2+
  • Compatible: Most mods that don't modify the same DataBlocks
  • May conflict: Other weapon rebalance mods, custom rundowns that modify weapon stats

🔄 Complete Changelog

Click to expand full changelog

Assault Rifles

  • GEAR_Rifle_Semi (Drekker PRES MOD 556 Rifle):
    • Magazine increased from 14 to 20
    • Reload time increased from 1.9s to 2.0s
    • Bullet cost increased from 3.8 to 3.83
  • GEAR_Rifle_Burst (Malatack CH 4 Burst Rifle):
    • Damage increased from 2.71 to 2.85
    • Bullet cost increased from 1.65 to 1.765
  • GEAR_Rifle_Auto (Malatack LX Assault Rifle):
    • Damage increased from 2.1875 to 3.0
    • Stagger damage multiplier reduced from 1.0 to 0.8
    • Precision damage multiplier reduced from 0.8 to 0.78
    • Magazine increased from 30 to 50
    • Reload time increased from 1.8s to 2.4s
    • Bullet cost increased from 1.47 to 2.0
  • GEAR_Rifle_Heavy_Auto_Special (Malatack HXC Heavy Assault Rifle):
    • Bullet cost reduced from 1.92 to 1.84

SMGs

  • GEAR_SMG_Semi (Drekker CLR Short Rifle):
    • Fire mode changed from Semi to Burst
    • Damage increased from 4.81 to 7.0
    • Damage falloff start increased from 8.0 to 10.0
    • Bullet cost increased from 1.38 to 2.32
    • Shot delay reduced from 0.04s to 0.01s
    • Burst delay set to 0.15s
    • Burst shot count set to 3
  • GEAR_SMG_Burst (Van Auken LTC5 SMG):
    • Damage falloff start reduced from 10.0 to 8.0
    • Damage falloff end reduced from 65.0 to 60.0
  • GEAR_SMG_Heavy_Auto (Accrat ND6 Heavy SMG):
    • Damage increased from 2.45 to 2.84
    • Damage falloff start reduced from 7.0 to 6.0
    • Damage falloff end reduced from 60.0 to 55.0
    • Piercing bullets enabled
    • Piercing damage count limit set to 3
    • Precision damage multiplier increased from 0.8 to 0.91
    • Magazine increased from 33 to 50
    • Reload time reduced from 1.55s to 1.4s
    • Bullet cost reduced from 1.5 to 1.3
    • Shot delay reduced from 0.078s to 0.066s

Snipers & DMRs

  • GEAR_DMR_Semi (TR22 Hanaway DMR):
    • Damage increased from 7.51 to 8.0
    • Damage falloff start reduced from 50.0 to 30.0
    • Damage falloff end reduced from 100.0 to 80.0
    • Precision damage multiplier reduced from 0.87 to 0.85
    • Magazine reduced from 12 to 8
    • Reload time increased from 2.3s to 2.4s
    • Bullet cost increased from 5.89 to 10.9
    • Shot delay increased from 0.25s to 0.35s
  • GEAR_Sniper_Semi (Köning PR 11 Sniper Rifle):
    • Magazine increased from 2 to 3
    • Bullet cost increased from 17.5 to 23.0

Shotguns

  • GEAR_Shotgun_Semi (Buckland S870 Shotgun):
    • Damage increased from 3.01 to 3.1
    • Damage falloff start increased from 4.0 to 5.0
  • GEAR_Sawed-Off_Shotgun_Semi (Buckland SBS III Sawed-Off Shotgun):
    • Damage increased from 3.8 to 3.9
    • Magazine reduced from 4 to 3
  • GEAR_Shotgun_Pump (Buckland Custom K330 Slug Shotgun):
    • Bullet cost reduced from 12.0 to 11.5
    • Shot delay reduced from 0.75s to 0.70s
  • GEAR_Shotgun_Choke (Buckland XDIST2 Choke Mod Shotgun):
    • Precision damage multiplier reduced from 0.7333 to 0.6
    • Bullet cost increased from 16.3 to 20.6
  • GEAR_Shotgun_DoubleBarrel (Buckland AF6 Combat Shotgun):
    • Bullet cost reduced from 10.0 to 9.55

Bullpup Rifles

  • GEAR_Bullpup_Auto (Accrat Golok DA Bullpup Rifle):
    • Damage increased from 2.1 to 2.84
    • Stagger damage multiplier reduced from 1.0 to 0.8
    • Magazine increased from 40 to 45
    • Bullet cost increased from 1.5 to 1.87
    • Shot delay increased from 0.055s to 0.0705s
    • Hip fire spread reduced from 2.5 to 2.0

Sentries

  • All turrets:
    • Detection angles increased from 20-40° to 90°
    • Rotation speed increased from 4-8 to 10
  • GEAR_SentryGun_Semi_sniper (Sniper Sentry):
    • Damage increased from 48.1 to 50.1
    • Damage falloff start increased from 30.0 to 40.0
    • Bullet cost reduced from 16.0 to 14.5
    • Shot delay reduced from 2.6s to 1.9s
    • Piercing bullets enabled
    • Start fire delay reduced from 2.8s to 0.6s
    • Rotation speed increased from 6.0 to 10.0
    • Detection max angle increased from 20.0 to 90.0
    • Legacy enemy detection enabled
    • Start fire delay tag multiplier increased from 0.5 to 0.8
    • Damage tag multiplier increased from 1.0 to 1.5
    • Stagger damage tag multiplier increased from 1.0 to 2.0
    • Bullet cost tag multiplier reduced from 0.7 to 0.4
    • Shot delay tag multiplier reduced from 0.7 to 0.6
  • GEAR_SentryGun_Burst (Mechatronic SGB3 Burst Sentry):
    • Damage falloff start increased from 10.0 to 20.0
    • Damage falloff end increased from 40.0 to 80.0
    • Bullet cost increased from 2.05 to 2.26
    • Burst delay reduced from 1.0s to 0.5s
    • Piercing bullets enabled
    • Piercing damage count limit set to 2
    • Start fire delay reduced from 1.0s to 0.5s
    • Rotation speed increased from 4.0 to 10.0
    • Detection max angle increased from 30.0 to 90.0
    • Legacy enemy detection disabled
    • Start fire delay tag multiplier set to 0.8
    • Rotation speed tag multiplier set to 1.5
    • Damage tag multiplier increased from 1.0 to 1.5
    • Stagger damage tag multiplier increased from 1.0 to 2.0
    • Bullet cost tag multiplier reduced from 1.0 to 0.6
    • Shot delay tag multiplier reduced from 1.0 to 0.8
  • GEAR_SentryGun_Auto_staggering (Rad Labs Meduza HEL Auto Sentry):
    • Damage increased from 0.8 to 1.0
    • Damage falloff start increased from 10.0 to 18.0
    • Bullet cost increased from 0.7 to 1.1
    • Piercing damage count limit increased from 2 to 3
    • Start fire delay reduced from 1.0s to 0.5s
    • Rotation speed increased from 4.0 to 10.0
    • Detection max range reduced from 25.0 to 20.0
    • Detection max angle increased from 30.0 to 90.0
    • Start fire delay tag multiplier set to 0.8
    • Damage tag multiplier increased from 1.0 to 2.0
    • Stagger damage tag multiplier increased from 1.0 to 3.0
    • Bullet cost tag multiplier reduced from 1.0 to 0.5
  • GEAR_SentryGun_Shotgun_Semi (Mechatronic B5 LFR Shotgun Sentry):
    • Damage reduced from 3.01 to 2.21
    • Stagger damage multiplier increased from 1.0 to 2.0
    • Bullet cost increased from 1.58 to 1.7
    • Piercing bullets enabled
    • Piercing damage count limit set to 2
    • Shotgun bullet count increased from 5 to 10
    • Shotgun bullet spread reduced from 2 to 1
    • Rotation speed increased from 8.0 to 10.0
    • Detection max range increased from 10.0 to 12.0
    • Detection max angle increased from 40.0 to 90.0
    • Force aim towards body enabled
    • Damage tag multiplier increased from 1.0 to 1.5
    • Stagger damage tag multiplier increased from 1.0 to 2.0

Revolvers

  • GEAR_Revolver_Semi (Bataldo 3RB HEL Revolver):
    • Bullet cost increased from 5.74 to 6.2
  • GEAR_Revolver_Semi_Special (Mastaba R66 Revolver):
    • Magazine increased from 20 to 21

Special Weapons

  • GEAR_Special_Semi_HighDamage (Shelling Arid 5 High Caliber Pistol):
    • Damage increased from 14.21 to 15.25
  • GEAR_Special_Semi_Precision (Drekker DEL P1 Precision Rifle):
    • Bullet cost increased from 10.0 to 10.8
  • GEAR_Special_Semi_Sniper (Drekker DEL P1 Precision Rifle - Thermal Scope):
    • Damage falloff start increased from 30.0 to 40.0
    • Damage falloff end increased from 70.0 to 90.0
    • Precision damage multiplier increased from 1.3 to 2.15
    • Magazine increased from 10 to 12
  • GEAR_Special_Semi_Heavy (Shelling Arid-5 High Caliber Pistol):
    • Damage increased from 30.1 to 33

Equipment

  • GunLight_A (Short Range Flashlight):
    • Range increased from 8.0 to 10.0
    • Blue color tint increased from 0.731 to 0.831
  • GunLight_E (Medium Range #2 Flashlight):
    • Range increased from 13.0 to 15.0
    • Intensity reduced from 0.5 to 0.45
    • Cookie texture changed to "FlashlightRegularCookie_01.tga"
    • Color red changed from 0.86 to 1.0
    • Color green changed from 1.0 to 0.991
    • Color blue changed from 0.988 to 0.933
  • GunLight_B (Medium Range #1 Flashlight):
    • Range increased from 15.0 to 16.0
  • GunLight_D (Long Range #1 Flashlight):
    • Range increased from 16.0 to 18.0
  • GunLight_C (Long Range #2 Flashlight):
    • Range increased from 20.0 to 22.0
  • Consumable_MediumFlashlight (Portable Flashlight):
    • Range increased from 25.0 to 30.0
  • Spear:
    • Light attack damage increased from 2.0 to 2.5
    • Charged attack stamina cost in combat reduced from 0.05 to 0.015
    • Charged attack stamina cost out of combat reduced from 0.05 to 0.015
    • Push stamina cost in combat reduced from 0.05 to 0.015
    • Push stamina cost out of combat reduced from 0.05 to 0.015
  • Bat:
    • Light attack damage increased from 3.0 to 4.0
    • Light stagger multiplier reduced from 5.0 to 4.0

🐛 Known Issues

  • Some weapons may feel overpowered initially - this is intentional to bring them up to viable levels
  • Turret improvements may make some sections easier than intended

💬 Feedback & Support

Found a bug or have balance suggestions?

📄 License

This mod is available under the MIT License.


Made with ❤️ for the GTFO community

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