Details

Last Updated
last year
First Uploaded
last year
Downloads
4.2K
Likes
3
Size
14MB
Dependency string
DarkEmperor-PreludeGeos-0.0.3
Dependants

Categories

There is less lights on the tiles.

Mining

Refinery Exit (T tile)

Broken security doors contain enemy spawn points.

There is an Lookat event trigger in the elevator. (Evt_elevator, Lookat Max Distance : 15)

{
   "Prefab": "Assets/CustomGeo_Mining_Prelude/geo_32x32_mining_refinery_exit_DE_01.prefab",
   "SubComplex": 1,
   "Shard": 14
}

01

Refinery Hub

There are 2 spawn points below.

Need to settings MiningMarkerDataBlock. If you don't, There is a hole in the center.

{
   "Prefab": "Assets/CustomGeo_Mining_Prelude/geo_64x64_mining_refinery_hub_DE_01.prefab",
   "SubComplex": 1,
   "Shard": 2
}
{
      "CommonData": {
        "FunctionComponentLinks": [
          [],
          [],
          [],
          [
            0
          ],
          [],
          [
            0
          ],
          [
            0
          ],
          [
            0
          ],
          [
            0
          ],
          [],
          [
            0
          ],
          [
            0
          ],
          [
            0
          ],
          [],
          [],
          [
            0
          ],
          [],
          [],
          [],
          [
            0
          ],
          [],
          []
        ],
        "Compositions": [
          {
            "weight": 1.0,
            "prefab": "Assets/CustomGeo_Mining_Prelude/refinery_open_2200x2200x1000_DE_V01.prefab",
            "function": 19,
            "Shard": 6
          },
          {
            "weight": 1.0,
            "function": 0,
            "Shard": 0
          }
        ],
        "AssetBundleName": 2,
        "Group": 1,
        "FunctionPotential": 4.0,
        "RotationSnap": 0,
        "RotationNoise": 0.0,
        "EditorMesh": "Markerproducers/Mining/M_dig_site_open_2200x2200x1000",
        "BoundingVolume": 10648001.0
      },
      "name": "mining_refinery_open_2200x2200x2200_custom",
      "internalEnabled": true,
      "persistentID": 255
    }

01

Refinery Dead End

{
   "Prefab": "Assets/CustomGeo_Mining_Prelude/geo_64x64_mining_refinery_DE_dead_end_room_01.prefab",
   "SubComplex": 1,
   "Shard": 2
}

01

Dig Site Exit

Similar to Digsite Elevator 3. Just Exit version. Nothing special.

{
   "Prefab": "Assets/CustomGeo_Mining_Prelude/geo_64x64_mining_dig_site_exit_DE_01.prefab",
   "SubComplex": 0,
   "Shard": 1
}

01

Tech

Dead End

Just Lab Dead End Room 2 Alt version. Nothing special.

{
   "Prefab": "Assets/CustomGeo_Tech_Prelude/geo_64x64_Lab_dead_end_room_DE_01.prefab",
   "SubComplex": 5,
   "Shard": 9
}

0

Lab I

Hard to use Generator.

There is an Lookat event trigger. (Evt_Trigger, Lookat Max Distance : 10)

{
   "Prefab": "Assets/CustomGeo_Tech_Prelude/geo_64x64_lab_I_DE_01.prefab",
   "SubComplex": 5,
   "Shard": 6
}

0123

Service

Floodways Hub

{
   "Prefab": "Assets/CustomGeo_Service_Prelude/geo_64x64_service_floodways_hub_DE_01.prefab",
   "SubComplex": 6,
   "Shard": 2
}

012

Not used in Prelude

Service

Floodways Reactor Destroyed

High RAM Usage

This is not reactor tile

There is a 2 event trigger.

WE_CameraShake_reactor_01

WE_Trigger_Reactor_01 (in center)

{
   "Prefab": "Assets/CustomGeo_Service_Prelude/geo_64x64_service_floodways_reactor_destroyed_DE_01.prefab",
   "SubComplex": 6,
   "Shard": 4
}

01

Floodways to Mining Exit

Mixed floodways_dead_end_HA_01_R8A2, mining_challenge_01, elevator_shaft_storage_01

Same name floodways_dead_end_HA_01_R8A2 event (Evt_EnterTrigger)

There is a custom scan point. Same location as Expedition Exit Scan (CustomExpeditionExitScanAlign)

{
   "Prefab": "Assets/CustomGeo_Service_Prelude/geo_64x64_service_floodways_to_mining_exit_DE_01.prefab",
   "SubComplex": 6,
   "Shard": 4
}

013

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