Mods that depend on EnemyAnimationFix by Dinorush
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1-20 of 46 results
1-20 of 46 results
1-20 of 46 results
1-20 of 46 results
23 Expeditions. Tons of unlockable gear. Even more enemy variants. Pure chaos. Team of 4 recommended.
[25 Expeditions] [Vanilla+] [Levels with gimmicks] [Wiki included] [Stealth is sometimes a suggestion] [Some simple lore to follow] What else should I tell you?
A vanilla-esc, story based rundown with modded elements. Early release with Twelve available expeditions. Two or more prisoners recommended for main expeditions.
://Survival: The Warden’s new order has come down—we fight as one, carve through the darkness, and escape this damnation with our lives intact! Together, we survive!
A major overhaul to vanilla GTFO's gameplay, designed to bring more depth WITHOUT sacrificing the fun and rewarding experiences with friends.
The Warden has issued new work orders, but things don't seem right. Something wicked is pulling the strings. A high difficulty vanilla-ish rundown with focus on a compelling narrative and challenging levels. Team of 4 recommended.
Lethal THC traces found in the complex. Priority suspect Justin Maynard to be tracked and eliminated.