Details

Last Updated
2 days ago
First Uploaded
2 days ago
Downloads
50K
Likes
5
Size
320KB
Dependency string
Dinorush-ExtraWeaponCustomization-3.6.9
Dependants

ExtraWeaponCustomization

Adds additional weapon mechanics for rundown developers to use. These include:

Effects - Apply when a condition is triggered

  • Accelerate: Fire rate and/or damage changes with continuous fire. [Gun]
  • Ammo Mod: Modifies the magazine/reserve ammo counts.
  • Ammo Regen: Continually modifies magazine/reserve ammo counts. [Gun]
  • Armor Shred: Applies a global armor reduction to shots/melees unique to each target. [Prehit, Hit, Damage, Charge]
  • Bio Ping: Damaging an enemy applies a Bio Tracker ping.
  • Damage Over Time: Applies a damage over time effect. [Prehit, Hit, Damage, Charge]
  • Explosive: Causes explosions where bullets land.
  • Fire Rate Mod: Applies a fire rate modifier.
  • Fire Shot: Fires shots at offsets. [Gun]
  • Foam: Applies foam where bullets land. [BulletLanded, Prehit, Hit, Damage, Charge]
  • Health Mod: Modifies the user's health.
  • Health Shot Mod: Applies a modifier to shots/melees depending on the user's current health.
  • Noise: Creates detectable noise where triggers occur.
  • Recoil Mod: Applies a recoil modifier. [Gun]
  • Reference Trigger: Sends Apply and Reset triggers to other properties.
  • Shot Mod: Applies a stat modifier to shots/melees.
  • Shot Mod Debuff: Applies a global stat modifier to shots/melees unique to each target. [Prehit, Hit, Damage, Charge]
  • Shot Mod Per Target: Applies a stat modifier to shots/melees unique to each target. [Prehit, Hit, Damage, Charge]
  • Shrapnel: Causes bullets to fire out from where bullets land. [Gun]
  • Speed Mod: Applies a modifier to the user's movement speed.
  • Spread Mod: Applies a spread modifier. [Gun]
  • Temp Properties: Temporarily adds another set of properties.

Traits - Innate gun behavior modifications

  • Ammo Cap: Adjust the value used to calculate ammopack refills and starting ammo. [Gun]
  • Armor Pierce: Pierces armor or modifies direct hit damage dealt to armor.
  • Auto Aim: Automatically fire toward targets. [Gun]
  • Auto Trigger: Hold the trigger to fire. [Semi, Burst]
  • Backstab Multi: Applies a multiplier to backstab damage.
  • Charge Exponent: Modifies the exponent applied to melee charge attacks. [Melee]
  • Data Swap: Toggles archetype and audio on a trigger. [Gun]
  • Enforce Fire Rate: Fires more bullets per frame to match the exact fire rate.
  • Hitmarker Cooldown: Sets a cooldown on how frequently the weapon can generate hitmarkers.
  • Hold Burst: Releasing the trigger ends a burst early. [Burst]
  • Multi Shot: Fires additional bullets per shot at given offsets. [Gun]
  • Pierce Multi: Applies a damage multiplier with each enemy pierced. [Gun]
  • Projectile: Fires a projectile instead of a hitscan bullet. [Gun]
  • Reserve Clip: Combines reserve ammo with the magazine. [Gun]
  • Silence: Modifies the stealth properties for firing. [Gun]
  • Thick Bullet: Gives bullets a bigger entity hitbox. [Gun]
  • Tumor Multi: Applies a multiplier to tumor damage.
  • Wall Pierce: Bullets can damage enemies through walls. [Gun]

Additional details for customizing/implementing these can be found on the wiki:

Wiki

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