
Inferno
Massive Rundowns with Variety of stuffDetails
Welcome to Inferno by Dovahkin.
Please report any issues you find to D0VAHKlN on Discord.
If enemy specific include name of the level and zone (if using cconsole, tell me the hp, that is the fastest way)
My Project since R4. Was originally only for my friends but I'm releasing to the Public
50 Campaign Expeditions +: Excluding Vanilla Content.
New Levels are being added as I continue to try new things
1.4k Enemies: 124 base enemies with many variants.
These are what I believe ALT should have been.
Over 100 Custom Guns! (86 Primary and 47 Specials including defaults).
Custom Melee Weapons: Will be tweaking and adding as feedback comes in
I did include stuff for XPmod and CustomBoosters, there are not necessary*
8 Completed Classes to pick from.
The WIP classes are not done so avoid using them
HEADS UP!
Due to the sheer amount of enemies texture that get replaced, the rundowm menu has a long pause, depending on your rig
I've seen from 30 seconds to 3 minutes
Also Performance may vary, there are some levels like Navigation's T-Scan that just drops fps.
I tried to medigate as best as I can. Most levels if not All levels should run smooth,
just the certain alarms.
Special thanks*
to hirnukuono and K for helping me playtest
to Zaero/Mccad for giving permission to import their rundowns
to Cheese for helping me with setting up Lockout 1 original layout on levels
to Becky's Fatal for inspiring me to create my own
to anyone's mod included in my dependencies
to GunTFO for my first modded playthrough
to everyone from GTFO Modding Server who has helped me learn to put this together
V0.6.60
GTFO Rundown Tier B (Hard) Overhauled and Tweaked, Fixed etc
Set some weapons offline
Updated Assets