

EEC I
Add lot more flexibility for designing your own Enemy. Designed for Rundown Developers - aka ExtraEnemyCustomization [Version 1.x]Details
ExtraEnemyCustomization (Version 1.x.x)
DISCLAIMER: This MOD is meant to be used by Rundown Developer to make their own enemy in ease. It's NOT a client-end MOD.
Use this Reference Config to learn how to use this MOD
Un-zip them to your YourRundownFolder/Custom/ExtraEnemyCustomization path
1.7.8 Patch Note
- Added PouncerCustom
- Updated to BepInEx 3.0.0
1.7.7 Patch Note
- Resolved Various MarkerCustom Issue
- HealthInfo now sync lot more accurately
- Added Option to Resize MarkerCustom Elements SpriteScale,TextScale,DistanceTextScale
1.7.6 Patch Note
- Improved Performance for LimbCustom
- Fixed Bug where enemies can't break door when DoorBreakerCustom is set in specific condition
1.7.5 Patch Note
- Bleeding Now can be cured by medipack from other player
1.7.3-4 Patch Note
- LiveEdit now work as intended
1.7.2 Patch Note
- Health Info now sync Properly
1.7.1 Patch Note
- Added MarkerTextHealthBar~settings toMarkerCustom
- Fixed Issue
- ScannerCustom Performance Improvement
- Shadows not being shown on termal scope
- Networking nullrefs
- Limb Destruction not working
 
1.7.0 Patch Note
- Updated to Latest BepInExPack
Supported Features
- 
Model Customization- ShadowCustom: Shadow Varient Customization (For every enemy model)
- MaterialCustom: Material Swapper for changing skin of emenies
- GlowCustom: for edting color of enemy glowing in general, also provide feature to adding custom Pulse Effect
- LimbCustom: Enemy Limb Health/Weak/ArmorSpot Customization
- MarkerCustom: Bio-tracker Ping Icon/Behaviour Customization (with custom images / texts)
- ModelRefCustom: ModelReference Custom for editing Bio-Tracker Ping position/Shooter Firing Position/Striker Tentacle Position
- ScannerCustom: Bio-tracker screen customization per enemies (with real-time color changes)
- SilhouetteCustom: Provides enemies silhouette to be able to see through the wall
- BoneCustom: Powerful setting to change each enemy's bodypart scale/position/rotation or Add your own Prefab to it
- AnimHandleCustom: Allows to directly edit animation timing values or punch scream sfx
 
- 
Ability Customization- FogSphereCustom: Fog Sphere Ability's Fog Setting
- BirthingCustom: Birthing Ability Customization
- HealthRegenCustom: for Health Regen/Decay Enemy
- InfectionAttackCustom: for Infectious Tentacle/Punch/Projectile
- ExplosiveAttackCustom: for Explosive Tentacle/Punch/Projectile
- KnockbackAttackCustom: for adding knockback for Tentacle/Punch/Projectile
- BleedAttackCustom: for adding bleeding effect for Tentacle/Punch/Projectile
- DrainStaminaAttackCustom: for draining victim's stamina
- DoorBreakerCustom: DoorBreaker Ability Speed/Damage Customization
- ScoutScreamingCustom: Change Scout Screaming GlowColor and FogColor along with Infectious FogSphere
 
- 
EnemyAbility Customization- BehaviourAbilityCustom: Trigger Ability based on Cooldown, Distance, LOS, State
- DeathAbilityCustom: Trigger Ability when enemies death triggered
 - 
Supported Abilities- DoAnim
- FogSphere
- Explosion
- SpawnEnemy
- SpawnWave
- EMP
- Cloak
- Chain: Trigger multiple ability at once!
 
 
- 
Striker Tentacle Customization- StrikerTentacleCustom- Striker Tentacle Model Type Customization
- Striker Tentacle In/Out/Stay time Custom
 
- TentacleDefinitions- Work in Progress
 
 
- 
Shooter Firing Customization- ShooterFireCustom- Shooter Projectile Setting Custom
- Distance based Projectile Setting Swapper
 
- ProjectileDefinitions- Custom Shooter Projectile Editing
- Explosive Projectile [Use ExplosiveAttackCustom if possible]
- Knockback Projectile [Use KnockbackAttackCustom if possible]
- Bleeding Projectile [Use BleedAttackCustom if possible]
- Infectious Projectile [Use InfectionAttackCustom if possible]
- StaminaDrain Projectile [Use DrainStaminaAttackCustom if possible]
 
 
- 
Detection Customization- FeelerCustom: Scout Feeler Count/Color/Distance Customization
- ScoutAnimCustom: Customizable Scout Feeler Animation
 
- 
Scout Wave Customization- Different wave setting per Scout Variants
- StopOnDead Setting for Scout alive orientated constant alarm
- Random Picker for having different wave setting for single variant
 
- 
Property Customization- SpawnCostCustom: You can edit Enemy's spawncost without editing population settings
- EventsCustom: Trigger WardenObjectiveEvent!- OnSpawnedEvent
- OnWakeupEvent
- OnDeadEvent
- Triggering OnBossDeathEvent!
 
- DistantRoarCustom: Play sound you wanted when specific wave enemies has spawned
 
- 
Miscellaneous Things- LiveEdit: Edit your config without reboot the game
- Healer Enemies support: Negative Damage will now heal players
- Global Config: Flyer Stuck Check
 
- 
Partial Data Integration- You can use GUID to any enemy persistentID field if you using PartialData!
 
Credits
- peelz: Setup for future MTFO update
- mccad00: Enemy Marker icons
- Kasuromi: Providing codes related to SpawnCost / Helping me lot with PR review / Transition to 2.0.0 Support
- Dex: Providing codes related to SilhouetteCustom
- dakkhuza: Helping with implementing EMP / Providing codes related to Explosion