Mods that depend on GTFO ShootInTheAir by Fody55
1-20 of 33 results

15 Expeditions. Tons of unlockable gear. Even more enemy variants. Pure chaos. Team of 4 recommended.

Early Release: 4 Expeditions with 2 difficulty options available. Extremely challenging; recommended to 100% Redemption before playing.

An elite task force is sent in to retrieve and process the H-V virus, the source of the infestation. 4 operators are required for this hardcore survival experience.

The ''Deep End'' of GTFO Modded, are you ready? 25 Expeditions. Custom Guns. 150+ Enemy Variants. Team of 4 recommended.

13 Expeditions available. Balanced for solo play. Begins with easy vanilla-like difficulty and enemies, but later leans into brutal difficulty and custom enemies.

Project Zaero's selection of client-sided mods including bugfixes, quality-of-life improvements, and new features to enhance your GTFO experience.

Difficult rundown rewarding good aim. Team of 4 recommended. Most levels designed to be relatively short but intense, pithy and satisfying. Most weapons slightly buffed. No locks on boxes. Difficulty and recommended gear given in every level description.

[WIP] massive overhaul of vanilla content. adds optional objectives, checkpoints, balance adjustments and re-works to vanilla levels. (with some changes to weapons & enemies)