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HaniMoon-Chaos-1.1.84
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Chaos

This rundown offers a vanilla experience but as hard as possible with 4 man.
A team of 4 is recommended.
Alot of weapons are buffed and feel good so enjoy shooting ;D.
Any feedback is appreciated! Discord: @hanimoon

IMPORTANT INFORMATION: here are the changes that are different from vanilla

-Spawn cap: 25 to 60

Player buffs:
-Faster stamina regen
-More stamina
-5% faster sprint speed
-Max regen cap at 30 hp

Pmom:
-Tumor precision multi 5 to 3

Mom:
-Tumor HP 126 to 150
-Tumor precision multi 5 to 2

Tank:
-Tumor precision multi 3 to 2

Nightmare scout: Increased Bodypart hp from 81 to 161(this means the front tumor has 161 hp instead of 81, so if you have a weapon that does more than 161 dmg it one shots)

Striker:
-Weakspot multiplier 3 to 1.5

Hybrid:
-Hp 150 to 120

Change log:

V1.1.84

G2 Strategy:
-Fixed wave spawns at end of wave 4
-Wave 4 added additional boss
-Reduced boss spawns intervals at some alarms
-Fixed random error sound persisting after some alarms
-Changed wave spawning logic for code 2 verfication

V1.1.83

Added revolver:
-Improved recoil
-Damage: 14.21 to 17.51
-Clip size 6 to 8
-Cost of bullet: 4.9 to 3.92
-Penetration: 0 to 2
-Precision: 0.741 to 0.857
-Hipfire spread: 1 to 3

Veruta:
-Able to ADS
-Added recoil
-Charge up: 0.0 to 0.4

Hel gun:
-Shotdelay: 0.3 to 0.1
-Charge up: 0.0 to 0.1

V1.1.82

-Fixed bug with levels with snatcher causing fps problems

V1.1.81

G2 Strategy:
-Increased verfication code 2 by 150 seconds
Note: please defend as host at verification code 2, so it doesn't spawn on top of players

V1.1.8

New level in progress!: 10% finished

Pmom:
-Tumor precision multi 5 to 3

Hel gun:
-Penetration: 2 to 3

V1.1.7

Choke mod:
-Shot delay: 0.35 to 0.25
-Cost of bullet: 8.5 to 6.375

High cal:
-Clip size: 8 to 10
-Shot delay: 0.35 to 0.20

Sniper:
-Hipfire spread: 3 to 2

Hel gun:
-Clip size 8 to 9

V1.1.6

-Fixed bug with Hel gun unable to ADS

Hel rifle:
-Penetration: 2 to 3
-Charge up cooldown time: 0.60 to 0.55

G1 Error:
-Made Class 3 scans easier
-Class 3 Increased spawn time
-Made some Team scans bigger in Demon Surge scan

V1.1.5

Removed Arbalist from gun category

Veruta:
-Damage: 3.51 to 4.15
-Removed recoil
-Removed the ability to ADS(Aim Down Sights)
-Hipfire spread: 1 to 2
-Cost of bullet 0.63 to 0.451
-Clip size 75 to 100

Hel rifle:
-Penetration: 3 to 2
-Charge up cooldown time: 0.55 to 0.60
-Precision multi: 1 to 0.875

Burst sentry:
-Fall off dmg: 30m to 50m

G1 Error:
-Gives another 20+ health at certain point of Demon Surge scan
-The EMP when starting 2nd error alarm starts after the scan is finished rather at the start
-Fixed Multiple error alarm sounds

G2 Strategy:
-Fixed bug at end of scan of DeltaMAX
-Trigger scout in Code search 1 zone in Zone 3, makes the wave spawn outside the zone
-Fixed missing enemies in Zone 13

V1.1.4

Sniper sentry + Burst sentry:
-20% total ammo increase

G1 Error:
-Gives 20+ health at certain point of Demon Surge scan

V1.1.3

Woopsie:
-Reverted sprint movement speed to normal

V1.1.2

Striker:
-Weakspot multiplier 3 to 1.5

G1 Error:
-Optimized FPS
-Changed lights

G2 Strategy:
-Optimized FPS
-Added some texts to guide players
-Fixed major bug at end of wave 2
-Small buff at end of wave 2
-Removed some rooms
-Changed terminal position for code 2
-Increased resources in Zone 6

DMR:
-Precision multi 0.7 to 1.27
-Bullet cost 5.89 to 5.0

High cal:
-Dmg 20.01 to 30.01
-Clip size 10 to 8
-Shotdelay 0.20 to 0.35
-Stagger multi 1 to 0.67
-Precision multi 1 to 0.84
-Hipfire spread 2 to 3

Bullpup:
-Bullet cost 1.5 to 1.2
-Precision multi 1.0 to 2.0

Assault rifle:
-Improved recoil
-Bullet cost 2.01 to 1.6
-Precision multi 0.8 to 1.6

Added Hel revolver:
-Improved recoil
-Dmg 8.01 to 9.26
-Reload 2.3 to 1.8
-Precision multi 0.74 to 0.7
-Cost bullet 5 to 4

V1.1.1

G2 Strategy:
-Partial loaded enemies for first code search zone
-Class V DeltaMAX scan: reduced enemy for first scan and added it back to third scan
-Made lights less intensive
-2nd wave warm up time increased 60 to 75 seconds

V1.1.0

Level released: G2 Strategy

Added Scattergun:
-Damage 4.8 to 3.76
-Stagger multi 2.0 to 1.0
-Precision multi 0.73 to 0.63
-Reload 2.66 to 1.9
-Clip size 2 to 5
-Shot delay 0.65 to 0.32
-Bullet cost 16.3 to 7.8
-Bullet count 32 to 16
-Shotgun cone 5 to 3
-Bullet spread 5 to 3
-Piercing 0 to 2

Added Hel autopistol:
-Damage 1.5 to 1.01
-Stagger multi 5 to 10
-Clip 60 to 75
-Shot delay: 0.058 to 0.033
-Hipfire spread 3 to 1
-Massive recoil buff

V1.0.4

New level in progress: G2 - Strategy (60% finished)

Enemy stats changes:
Mom:
-Tumor HP 126 to 150
-Tumor precision multi 5 to 2

Tank:
-Tumor precision multi 3 to 2

Nightmare scout:
-Forgot to add that nightmare scouts are killable from front tumor with sniper

Note: Bosses are harder to kill and it's easier to kill non-boss enemies.
All precision multis are giga buffed making it more rewarding if you hit headshots or a nightmare tumor.
Example 1: hel rifle = 40 base DMG, it does 80 DMG on giant if you hit a headshot. Needing 2 shots to kill instead of 3 in the body shots
Example 2: High cal = 20 base DMG, it does 40 DMG on nightmares tumor = 1 shot instead of 2 body shots

Weapon changes:

Hel gun:
-Precision multi 0.49 to 1.081

High cal:
-Precision multi: 0.38 to 1.0

Shotgun:
-Precision multi: 0.32 to 0.96

Choke mod:
-Precision multi: 0.41 to 0.8

Hel rifle:
-Precision multi: 0.51 to 1.0
-Piercing 2 to 3

Added machine gun Veruta:
-Clip size 60 to 75
-Cost bullet 1.15 to 0.63
-Shotdelay 0.08 to 0.04
-Removed charge up

V1.0.3

Fixed piercing numbers according with PiercingBugFix mod

Hel shotgun:
-Reverted shotdelay back to vanilla: 0.333 to 0.2625

Hel rifle:
-Charge up 0.15 to 0.10

High cal:
-Clip 12 to 10
-Precision 0.45 to 0.38
-Hipfire spread 1.5 to 2.0

Added Machine pistol:
-Precision 0.74 to 0.7
-Hipfire spread: 2.5 to 1.0
-Shotdelay 0.4 to 0.33
-Clip 50 to 60
-Damage 1.9 to 2.01
-Cost bullet 0.96 to 1.26

Sawed off:
-Clip 4 to 2
-Reload time 1.6 to 0.6
-Shotdelay 0.5 to 0.3

Sniper sentry:
-20% more total ammo

G1 Error:
-Rebalance changes

V1.0.2

Added high caliber pistol:
-dmg 30.1 to 20.01
-shot delay 0.45 to 0.2
-cost bullet 9 to 5
-reload 2.5 to 2
-clip 6 to 12
-hipfire 2 to 1.5
-massively buffed recoil

Burst sentry changes:
-Burst delay 1.0 to 1.4

G1: Error: some balance changes

V1.0

Enemy changes:

Hybrid hp 150 to 120

Player:

-Minimum hp 20 to 30
-Health regen delay starts earlier

Weapon changes:

-All ads time to 0.15(150ms) to make quick scope or quick swap more rewarding
-Basically no fall off damage

Main weapons:

Bullpup:
-clip 40 to 50
-reload 2.3 to 1.3
-hipfire 2.5 to 1.5

Dmr:
-dmg 7.51 to 10.5
-clip 12 to 10
-hipfire 2.5 to 1.5

Assault rifle
-dmg 2.18 to 3
-clip 30 to 40
-hipfire 2 to 1
-bullet cost 1.47 to 2.01
-precision multi 0.8 to 0.65

Hel shotgun:
-clip 14 to 12
-reload 3 to 1.8
-shotdelay 0.2625 to 0.333

Sawed off:
-pellets 8 to 10
-dmg 3.8 to 2.4
-shotgun cone size and shotgun bullet spread 2 to 1
-shot delay 0.25 to 0.5

Special weapons:

Shotgun:
-dmg 3,01 to 3,91
-clip 8 to 6
-shot delay 0.6 to 0.25
-pierce from 0 to 1
-reload 3 to 2.7
-cost bullet 9.55 to 6
-precision multi 1 to 0.25

Heavy assault rifle:
-dmg 5.01 to 7.51
-clip 30 to 22
-reload 2.3 to 1.6
-shot delay 0.095 to 0.12
-hipfire 2.375 to 1.5
-Improved recoil
-cost bullet 1.92 to 1.44

Choke mod:
-dmg 3.76(30.08) to 6.25(50)
-clip 4 to 6
-reload 2.72 to 1.9
-precision multi 1.0 to 0.41
-shotdelay 0.05 to 0.35
-hipfire spread and aim spread 10 to 5
-Equip transition time 1 to 0.5
-cost of bullet 10 to 8.5

Arbalist:
-dmg 5.35 to 6.2
-clip 40 to 50
-reload 3.5 to 2.4
-shot delay 0.13 to 0.1
-Removed charge up
-cost of bullet 1.595 to 1.2

Hel gun:
-dmg 16.25 to 18.51
-clip from 9 to 8
-precision multi 0.8 to 0.49
-pierce 3 to 2
-shotdelay from 0.1 to 0.3
-Removed charge up
-cost bullet 5.74 to 5

Sniper:
-dmg 40.01 to 60.01
-precision multi 2 to its over 9000
-shotdelay 0.8 to 0.5
-clip 3 to 4
-reload 3.5 to 2.2
-hipfire 13 to 3
-cost bullet 17.5 to 11

Hel rifle:
-dmg 30.01 to 40.01
-precision multi 0.73 to 0.51
-reload 3.2 to 2.7
-hipfire spread 2.0 to 0
-pierce 5 to 2
-shotdelay 0.1 to 0
-charge up 0.12 to 0.15
-charge up cooldown 0.75 to 0.55
-cost bullet 10 to 7.5

Sentries:

Sniper sentry:
-No bio multis
-max detection range 50m to 60m
-max detection angle 20 degrees to 50 degrees
-Fall off dmg start 30m to 60m
-dmg 48.1 to 37.1
-precision multi 1 to 1.1
-shotdelay 2.6 to 3.4
-cost bullet 16 to 12.3 (30% more ammo)
-startfire delay 2.8 to 0
-rotation speed 6 to 24

Burst sentry:
-Sentry forced to aim at body
-No bio multis
-max detection range 25m to 30m
-max detection angle 30 degrees to 60 degrees
-Fall off dmg start 10m to 30m
-dmg 2.01 to 3.09 (still performs kinda same against strikers but better against chargers and nightmares)
-precision multi 1 to 1.1
-stagger multi 1 to 1.1
-cost bullet 2.05 to 1.366 (50% more ammo)
-startfire delay 1 to 0
-rotation speed 4 to 12

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