

Rundown Delta
A heavily Vanilla-styled Rundown combining ideas from across the base game and of my own imagination, combining them in fun ways!Details
Rundown: Delta
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This rundown takes ideas and inspirations from Vanilla and all manner of modded rundowns, implemented in vanilla-style ways. 
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18 Expeditions planned, 3 A, B, C, and D tiers, an E tier, and an extension section with the hardest levels in the rundown, for those who go out of their way. - A tiers will be balanced harder than vanilla, E tiers will be balanced easier than vanilla, with 2 "F tier" objectives that reach into modded difficulty territory.
- Difficulty scale is: 1-5 = A tier, 6-10 = B tier, 11-15 = C tier, 16-20 = D tier, 21-25 = E tier, anything else/higher is F tier.
 
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Rundown will contain rebalanced weapons, from OmegaWeapons, that are also balanced around vanilla. 
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Shoutouts to ProjectZaero's Fatal Experiment series and Redemption, as well as Inas07's Legacy rundowns for the primary sources of inspiration! 
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And more shoutouts to Hirnukuono, Thyunsuspicious, Amorously, Obsessivebun, Dinorush, Giginss, the_tavern, MeisterTarnished, TheDoggyDoge and more for the help in getting me through this first attempt at rundown creation, one way or another. The people behind so many of the fix mods are so kind and helpful! 
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Finally, thanks to GhostlyMire for pushing me to not give up before I even finished the first level! 
Delta A1: Refresh
- RΔA1 is an accumulation of all sorts of things the rundowns introduced to make it more interesting and notably harder than a normal A1. This is still the easiest level in the rundown, even when played for 100%.
- Difficulty Approx: Main 1/25, Secondary 4/25, Overload 7/25, PE 9/25
- Approx playtime for main: 10-15m
- Approx playtime for 100%: 25-35m
- Tileset: Datacenter/Labs