
Fatal Experiment 2
The ''Deep End'' of GTFO Modded, are you ready? 25 Expeditions. Custom Guns. 150+ Enemy Variants. Team of 4 recommended.Details
Welcome to Fatal Experiment 2 by Project Zaero.
Please report any issues you find to projectzaero on Discord.
The "Deep End" of GTFO Modding.
- 10 Campaign Expeditions: Experience the storyline in Fatal Experiment 2.
- Expeditions may last over an hour and will challenge your team.
- 15 Bonus Expeditions: Arcadey / challenge levels.
- Typically 10 to 40 minutes, these levels are to-the-point and get you straight into the action. They vary drastically and offer a wide variety of experiences.
- 44 Custom Guns (6 are level specific).
- Recommended to not use WeaponStatShower as it will hide information about custom weapon behavior.
- Custom Melee Weapons: Sword, Sleeper Buster, Stick.
- Heavily Modified Vanilla Melee Weapons.
- Flashlight tool.
- 10 Classes to pick from that evolve over the course of an expedition by earning XP from kills and assisted kills.
- Many enemy variants with different abilities such as grappling, bleeding, knockback melee, and more, many with custom models and graphics. Because there are so many, here is a ridiculous spreadsheet with more info: https://docs.google.com/spreadsheets/d/1FbHNg9RaJdX1NFwiVOPX25fchjfBawKsx4SGjcdoG5c/edit?usp=sharing
Credits
- Dinorush: Weapon balancing and creation
- コンボ/MaximumCombo: Japanese translations (disabled for new weapon descs)
- KainKondraki: Chinese translations (disabled for new weapon descs)