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ProjectZaero-Fatal_Experiment_2-4.3.6
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Welcome to Fatal Experiment 2 by Project Zaero.

Please report any issues you find to projectzaero on Discord.

The "Deep End" of GTFO Modding.

  • 10 Campaign Expeditions: Experience the storyline in Fatal Experiment 2.
    • Expeditions may last over an hour and will challenge your team.
  • 15 Bonus Expeditions: Arcadey / challenge levels.
    • Typically 10 to 40 minutes, these levels are to-the-point and get you straight into the action. They vary drastically and offer a wide variety of experiences.
  • 44 Custom Guns (6 are level specific).
    • Recommended to not use WeaponStatShower as it will hide information about custom weapon behavior.
  • Custom Melee Weapons: Sword, Sleeper Buster, Stick.
    • Heavily Modified Vanilla Melee Weapons.
  • Flashlight tool.
  • 10 Classes to pick from that evolve over the course of an expedition by earning XP from kills and assisted kills.
  • Many enemy variants with different abilities such as grappling, bleeding, knockback melee, and more, many with custom models and graphics. Because there are so many, here is a ridiculous spreadsheet with more info: https://docs.google.com/spreadsheets/d/1FbHNg9RaJdX1NFwiVOPX25fchjfBawKsx4SGjcdoG5c/edit?usp=sharing

Credits

  • Dinorush: Weapon balancing and creation
  • コンボ/MaximumCombo: Japanese translations (disabled for new weapon descs)
  • KainKondraki: Chinese translations (disabled for new weapon descs)
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