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last year
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last year
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ProjectZaero-Vanilla_Plus-1.6.1
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Welcome to Vanilla Plus by Project Zaero.

  • This is a massive rebalance of the base game. Please report any issues you find to Project Zaero#9999 on Discord.

Changes:

  • Gear rebalancing, including some nerfs to overtuned weapons and buffs to underperforming weapons.
  • Melee balance overhaul; you can use something other than Sledge now.
  • Enemy rebalance; some changes include increased shooter damage, more aggressive tanks, rework of shadows, and more.
  • Some custom syringes added to the drop pool on maps with syringe drops.
  • Stamina toned down significantly.
  • Player health adjustments and fall damage reduced.
  • NO Custom enemies (had to resist the urge on this one, the game really needs this...)

See "Change Log" included in download for more details.

Updates:

V1.6.1

  • Updated dependencies

V1.6.0

  • Gear Balance
    • DMR

      • Reverted previous stat changes (sights and ADS zoom level remain)
      • Reserve Ammo 83 -> 90
    • HEL Gun

      • Charge Cooldown 0.1s -> 0.15s
    • Machinegun (Arbalist)

      • Hipfire Spread 2 -> 3
    • Machinegun (Veruta)

      • Precision 1 -> 0.92
      • Charge Time 0.4s -> 0.3s
      • Range 15-80m -> 12-65m
      • Hipfire Spread 3 -> 2

V1.5.1

  • Gear Balance
    • DMR
      • Lowered ADS zoom level

V1.5.0

  • Enemy Balance

    • Nightmare Shooters
      • Tentacle range 3m -> 4.5m
  • Gear Balance

    • Burst Pistol

      • Damage 4 -> 3.6
      • Precision 1 -> 1.2
      • Range 7-47m -> 10-47m
    • Burst Rifle

      • Shot Delay 0.04 -> 0.03
    • DMR

      • Damage 7.5 -> 10
      • Precision 0.87 -> 1
      • Shot Delay 0.25 -> 0.3
      • Mag Size 12 -> 10
      • Reserve Ammo 83 -> 58
      • Changed sight to use Rifle's
    • Heavy Assault Rifle

      • Precision 0.8 -> 0.9
      • Reduced recoil slightly
    • HEL Gun

      • Charge Time 0.2s -> 0.1s
      • Reserve Ammo 35 -> 40
    • Machinegun (Arbalist)

      • Shot Delay 0.13 -> 0.15
      • Range 15-80m -> 20-80m
      • Mag Size 40 -> 50
      • Reserve Ammo 129 -> 144
    • Short Rifle

      • Damage 5 -> 7
      • Precision 1 -> 0.85
      • Stun 0.75 -> 0.7
      • Shot Delay 0.1 -> 0.12
      • Range 6-55m -> 6-50m
      • Mag Size 25 -> 24
      • Reserve Ammo 140 -> 115
  • Melee Balance

    • All melees start charging sooner from the idle position

V1.4.2

  • Fixed evade having no cooldown and increased speed.

V1.4.1

  • Fixed Slug Shotgun firing blanks
  • Corrected Sledgehammer stagger to 4-30 (was unchanged at 4-40)

V1.4.0

  • Updated to R8

  • Lowered Shadow & Shadow Giant move speed further (should be close to Striker move speed)

  • New R8 Enemy Balance

    • Nightmare Strikers
      • Tongue damage 8 -> 10
      • Melee damage 16 -> 14
      • Reduced punch hitbox
  • New R8 Weapon Balance

    • Burst Pistol
      • Damage 3 -> 4
      • Precision 0.87 -> 1
      • Shot Delay 0.06 -> 0.05
      • Burst Delay 0.2 -> 0.15
      • Mag Size 28 -> 20
      • Reserve Ammo 255 -> 210
      • Reduced recoil
    • Slug Shotgun
      • Precision 0.7413 -> 1
      • Range 6-40m -> 9-45m
      • Shot Delay 0.75 -> 0.625
      • Reserve Ammo 38 -> 42
    • Short Rifle
      • Damage 4.8 -> 5
      • Precision 0.7413 -> 1
      • Stun 0.5 -> 0.75
      • Shot Delay 0.04 -> 0.1
      • Reserve Ammo 166 -> 140
      • Range 8-58m -> 6-55m
  • Existing Weapon Balance

    • Assault Rifle

      • Range 10-70m -> 12.5-80m
    • Burst Rifle

      • Updated Reserve Ammo 262 -> 278 to match R8
    • Double Tap Rifle

      • Reserve Ammo 88 -> 92
    • Heavy SMG

      • Range 12.5-80m -> 10-65m
    • HEL Revolver

      • Reduced first shot recoil, increased recoil of following shots, and reduced deviation from sight position
    • Rifle

      • Updated range and mag size to match R8
    • Sawed Off Shotgun

      • Updated Mag Size 3 -> 4 to match R8
    • Burst Cannon

      • Burst Count 5 -> 3
      • Mag Size 10 -> 12
      • Reduced recoil to match R8
    • High Caliber Pistol

      • Adjusted recoil to go upwards rather than downwards when rapidly firing
    • Machinegun (Arbalist)

      • Updated to use R8 reload animation
      • Reload time 3.5 -> 2.7
      • Reload Bullet Fill Time unchanged
    • Precision Rifle

      • Shot Delay 0.28 -> 0.4
    • Revolver

      • Updated to use R8 reload animation
  • Melee Balance

    • Sledgehammer
      • Max Charge Time 1.7 -> 1.8
      • Stagger 4-40 -> 4-30
    • Knife
      • Damage 4-7.5 -> 3-7.5
  • Tool Balance

    • Auto, Burst, Sniper Sentries
      • Updated to R8 balancing
    • Shotgun Sentry
      • Max Ammo 58 -> 60
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