Mods that depend on ZaeroMonsters by ProjectZaero
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1-20 of 31 results
1-20 of 31 results
1-20 of 31 results
1-20 of 31 results
Early Release: 5 Expeditions with 2 difficulty options available. Extremely challenging; recommended to 100% Redemption before playing.
[24 Expeditions] [Vanilla+] [Mostly levels with gimmicks] [High attention to the arsenal] [Wiki included] [Some simple lore to follow] What else should I tell you?
23 Expeditions. Tons of unlockable gear. Even more enemy variants. Pure chaos. Team of 4 recommended.
A vanilla-esc, story based rundown with modded elements. Early release with Twelve available expeditions. Two or more prisoners recommended for main expeditions.
://Survival: The Warden’s new order has come down—we fight as one, carve through the darkness, and escape this damnation with our lives intact! Together, we survive!
An elite task force is sent in to retrieve and process the H-V virus, the source of the infestation. 4 operators are required for this hardcore survival experience.
The ''Deep End'' of GTFO Modded, are you ready? 25 Expeditions. Custom Guns. 150+ Enemy Variants. Team of 4 recommended.
The warden has new work orders. Prisoners awoken from Hydrostasis to carry out the new objectives...
13 Expeditions available. Balanced for solo play. Begins with easy vanilla-like difficulty and enemies, but later leans into brutal difficulty and custom enemies.