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Psydroscopic-Inquisition-2.0.8
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Inquisition: A challenging vanilla rundown designed for experienced players. Features no stamina, reduced fall damage, rebalanced weapons and a couple enemy changes and variants.

Enemy Changes

  • Snatchers Hp and stagger damage reworked, added headshot multiplier.
  • A spooky enemy has regained some speed.
  • Added an enemy variant to increase bio diversity.

Weapon Changes

  • Machine Pistol: Greatly increased damage, reduced maximum ammo, reduced effective range, increased magazine size.

  • SMG: Decreased reload time.

  • Heavy SMG: Increased range, increased damage, reduced reload time.

  • Assault Rifle: Increased range, slightly increaed precision damage.

  • Sawed Off Shotgun: Reduced damage, greatly increased pellet count.

  • Double Tap Rifle: Slightly increased magazine size.

  • Scattergun: Increased magazine size, increased reload speed, adjusted pellet count and damage, reduced precision

  • Revolver: Increased damage, increased effective range.

  • Choke Mod Shotgun: Added piercing, increased pellet count, reduced max ammo.

  • Heavy Machine Gun: Increased damage, increased stagger, reduced reload time, reduced max ammo, slightly reduced rate of fire.

  • Hi Cal Pistol: Increased damage, slightly reduced precision damage, increased magazine size.

  • Shotgun: Slightly increased range, increased max ammo.

  • Sniper: Increased max ammo.

Patch Notes:

2.1.0

  • E1: Buffed the last door, nerfed scout waves and slightly reduced the number of enemies in a later zone.
  • C1: Nerfed extreme again.
  • C2: Increased time between reactor waves and reduced some sleeping enemies.
  • Removed Heavy Assault rifle, replaced with Veruta XII Machinegun.

2.0.7

  • B2: Nerfed extreme extraction alarm.
  • D1: Rebuffed boss fight enemies, reworked extraction alarm to be consistent and harder. Added an extraction alarm to high.
  • D2: Reworked and buffed extreme extraction alarm. Buffed an alarm in extreme.
  • Locked D3 because I am dumb of ass.

2.0.6

  • D1: Removed shadow giants from the mom blood door.
  • E1: Removed one scout to make it less tedious.

2.0.5

  • Added B3: Curiosity. Alarms and Errors, whats not to love.
  • Added C2: Turbulence. Light the shadows, dark your days.
  • D2: Increased an enemy type in the extraction alarm.
  • E1: Changed one enemy type to a different enemy type to adjust the enemy types sleeping in a zone. :)

2.0.4

  • Fixed an issue with certain flyer spawn points spawning less flyers than intended

2.0.3

  • E1: Removed the key for the first part of the level, slightly increased timers and resources in the reactor.
  • Heavy Assault Rifle: Increased max ammo.

2.0.2

  • C1: More changes and fixed an issue with bulkhead key not spawning, should be the last batch of adjustments.
  • Scattergun: Increased spread, increased pellet count, increased damage, reduced precision damage.

2.0.1

  • B2: Corrected an issue with the level being released as a dev build version, many changes to increase difficulty.

2.0.0

  • Added E1: Inexorable. The word meaning impossible to stop or prevent. Hopefully that describes you...

  • Added A2: Aether. Its pretty cloudy.

  • Added B2: Shellshocked. GTFO will only grow from here :')

  • C1: Reworked Extreme and removed an alarm and some waves, mainly as a nerf and to make it less tedious and more enjoyable. Further changes may still be made.

  • Adjusted extraction scan speeds on several levels to better fit the intended difficulty.

  • Added an enemy variant to increase bio diversity.

  • Added Double Tap Rifle: Slightly increased magazine size.

  • Added Scattergun: Increased magazine size, increased reload speed, adjusted pellet count and damage, reduced precision damage, changed fire mode.

  • Hi Cal Pistol: slightly increased precision damage.

  • Machine Gun: Increased stagger, reduced reload time.

  • Shotgun: Slightly increased range, increased max ammo.

  • Sniper: Increased max ammo.

1.2.1

  • C1: Slightly reduced number of enemies in the second zone and removed one wave.

1.2.0

  • Added D2: Bloodbath. Damn those techies are well armed.

1.1.4

  • Auto Sentry: Added bio symbiosis and increased detection angle.
  • SMG: Increased stagger multiplier.
  • HEL Gun: Removed fire rate nerf.
  • Hi Cal Pistol: Increased range.

1.1.3

  • D1: Fixed key door not being locked.

1.1.2

  • B1: Changed an enemy type in a blood door.

  • C1: Changed consumable distribuiton and increased resources in Extreme.

  • D1: Split fog timer into two parts with seperate triggers, increased ammo in Overload.

  • Fixed an issue with certain error waves spawning too frequently, and not stacking. This affects A1 and D1.

1.1.1

  • D1: Fixed a door not spawning its Key, adjusted fog timer.

1.1.0

  • Added D1: Pendulum. Enjoy min-maxing this level.

1.0.4

  • C1: Removed fog changes in Extreme and rebalanced waves.

1.0.3

  • B1: Changed an enemy type in overload to the intended type.
  • Knife: Increased sleeping damage multiplier.

1.0.2

  • B1: Increased difficulty of alarms.

1.0.1

  • A1: Locked a door.
  • Choke Mod Shotgun: Reduced max ammo.
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