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Last Updated
2 years ago
First Uploaded
2 years ago
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1.8MB
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Psydroscopic-Requisition-1.1.3
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A difficult and challenging vanilla like rundown. Features 2 custom enemies, no stamina and reduced fall damage, a few checkpoints if you wish to use them, rebalanced weapons (see below) and 8 levels with 7 more in the works.

Enjoy :)

For feedback and bug issues please let me know in the feedback channel in the GTFO Modding Discord. V1.1.3

  • D2: Added more ammo to high and extreme, further testing required.

V1.1.2

  • C2: Adjusted enemies in two of the datacube zones, increased extraction alarm length. Slightly increased ammo.

  • C3: Added more fog repellers and removed one scout from high.

  • D1: Slightly increased extraction time.

  • Auto Sentry: Increased accuracy.

V1.1.1

  • C1: Adjusted an enemy wave in overload, removed small amount of enemies from high.
  • C3: Adjusted enemy spawns and removed one alarm to better balance choices in high.
  • D1: Various changes to increase difficulty and reduce length and time needed to clear certain rooms.

V1.1.0

  • Added D2, requires further balance testing.

V1.0.16

  • C1: Increased resources in Overload.

  • D1: Increased difficulty of the Main objective. Tweaked mission length.

  • Increased snatcher HP.

  • Bullpup Rifle: Increased magazine size.

  • Hel Revolver: Fixed missing ammo issue.

  • Revolver: Reduced precision damage.

V1.0.15

  • B2: Moved Checkpoint to reduce confusion.

  • C1: Adjusted enemy spawns in Overload.

  • C3: Increased difficulty of the Overload objective, slightly increased enemies in main blood door.

  • Fixed Issue with Big EMP waves spawing only shooters.

  • Revolver: Increased precision damage.

  • SMG: Slightly reduced reload time.

  • Burst Cannon: Reduced burst size.

  • Hel Rifle: Reduced charge up time.

V1.0.14

  • C3: Slightly increased ammo in EX, removed one snatcher and increased number of enemies in blood door.
  • Removed snatcher head armor and added a head multiplier, reduced max hp and damage required to stagger. They now can be cfoamed if the player desires.

V1.0.13

  • C3: Increased ammo in EX, reduced number of giants.
  • Fixed issue with charger scouts spawning max cap chargers.
  • Disabled D2

V1.0.12

  • brain issue

V1.0.11

  • Added D2 for testing.

V1.0.10

  • A1: Locked a door.
  • B2: Increased amount of disinfect in the end of EX.
  • B3: Removed team scan from the alarms in EX.
  • You can now sprint with the Matter Wave Projector, essentially a buff to B3 and E1.
  • Doubled fall distance needed to take damage.

V1.0.9

  • B3: Minor adjustment to a blood door.

V1.0.8

  • B2: Reduced spawnrate for Overload uplink and changed enemy types.
  • B3: Temporarily removed all snatchers & removed two EMPs, reduced and changed checkpoint locations.
  • Heavy SMG: Reduced maximum ammo capacity, slightly increased damage.

V1.0.7

  • C1: Fixed Overload bulkhead not opening.

V1.0.6

  • Fixed a menu error.

V1.0.5

  • D1: Removed 2 scouts from EX.
  • Added FlowGeos dependemcy :)

V1.0.4

  • B1: Added more terminals in the first verification zone, slightly reduced amount of enemies in the respawn zone.
  • B3: Fixed Snatcher spawns, no more snatcher surges thank you.
  • C3: Added more ammo in EX.

V1.0.3

  • Fixed the lights being on at the start of B1.

V1.0.2

  • Fixed a typo on a door because I can't read.

V1.0.1

  • Added missing text on A1 alarm scan.

V1.0.0

  • Auto Sentry: Added bio symbiosis, increased detection angle
  • Bullpup: Slightly increased magazine capacity
  • Revolver: Increased damage (two shot chargers)
  • Heavy SMG: Increased damage, slightly reduced reload time, slightly increased range
  • Sawed off: Greatly increased pellet count, slightly reduced damage
  • HEL Rifle: Slightly increased charge time
  • HEL Shotgun: Moved to special category
  • Machine gun: Reduced magazine size
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