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Psydroscopic-STFU-1.0.11
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"The game is called STFU and it doesn't stand for "Shut the Fuck Up" but rather the feeling you have that you want to complete The Warden's objective and STFU."

This rundown aims to combine the vanilla feel with difficult levels designed for veteran players and includes several custom (yet familiar) enemies and some modified vanilla ones. To compare I'd say I'm going for a Lockout II/Modulation feel rather than fatal experiment or redemption, although this rundown is inspired by all those and more. If you've played my previous rundowns Requisition and Inquisition, the level design style will be similairly challenging, although the first rundown of STFU is relatively easier compared to later rundowns.

Please leave feedback in the feedback channel of the official modding server.

Thank you very much to Zagamemnon for allowing me to use some of the light settings from his rundown, Sector 11

Melee Changes

  • Hammer: Reduced stagger damage.
  • Knife: Increased backstab damage, increased sleeping multiplier, slightly increased charged damage.
  • Bat: Slightly increased charged stagger damage.
  • Spear: Can sprint while charging, reduced charged damage, increased precision damage.

Patch notes:

1.0.11

  • R1C1: Fixed an issue with the extraction alarm not spawning 4 rooms away.

  • Scoped Pistol: Slightly increased range and stagger.

  • Machine Pistol: Increased reload time.

  • T-Mod SBR: Significantly decreased hipfire spread and slightly increased damage.

  • Mini Hybrids: Changed projectiles... again.

  • Shadows: Slightly reduced attack speed and collision speed reduction.

  • Infectious enemies: Removed the melee attack from striker variants.

1.0.10

  • R1E1: MAJORLY REWORKED THE LEVEL, now with more player choice and agency.

  • R1C1: Increased overload fog timer, increased amount of repellers in the level.

  • T-Mod SBR: Increased rate of fire.

  • Hel SMG: Increased damage, increased stagger, added slight charge up.

  • Infectious enemies: Reduced duration of their blinding effect.

1.0.9

  • R1E1: Rewrote objective text and increased overall ammo.

1.0.8

  • Added R1E1: "Salvation"
  • Hybrid Sentry: Increased stagger damage in pinged mode.
  • Jerry: Increased hp and adjusted projectile behavior.
  • R1D1: Increased overall difficulty slightly.

1.0.7

  • R1C1: Increased amount of fog repellers.
  • R1D1: Increased amount of fog repellers, slightly nerfed an alarm and slightly buffed another.

1.0.6

  • R1D1: Fixed a lighting issue.

1.0.5

  • Added Shotgun Sentry.

  • Added Hybrid Sentry.

  • Added R1D1: "://Error"

  • Added placeholder weapon models while mccad custom gear parts is disabled.

  • Knife: Slightly increased charged damage.

  • Shot-Machinegun: Reduced reload time.

  • PGR: Reduced max ammo.

  • R1C1: Adjusted fog shift to improve level flow.

1.0.4

  • Burst Pistol: Slightly increased max ammo.
  • Heavy Assault Rifle: Increased recoil again.
  • Combat PGR: Reduced max ammo.
  • Biotracker: Improved flashlight.
  • Mini Hybrids: Increased projectile count and homing strength.
  • Chargers: Increased poise to scale with, "The Big Ones".
  • R1C1: Increased fog density.

1.0.3

  • Scoped Pistol: Lowered hipfire position.
  • Burst Pistol: Rebalanced the weapon.
  • T-mod SBR: Increased stagger multiplier.
  • Heavy Assault Rifle: Increased recoil.
  • R1B1: Increased secondary uplink waves.
  • R1B2: Fixed scream door not screaming, increased wave frequency in OVL.
  • R1C1: Honestly just fixed a bunch of shit and made overload harder.

1.0.2

  • Fixed and adjusted burst pistol not penetrating.
  • Unlocked R1C1 for balance testing.

1.0.1

  • Burst Pistol: Reworked the weapon.
  • Combat PGR: Reduced fire rate and max ammo.
  • Mini Hybrid: Buffed projectile damage.
  • R1B1: Shortened timers in EX.
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