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Last Updated
4 months ago
First Uploaded
4 months ago
Downloads
6.7K
Likes
3
Size
43MB
Dependency string
Red_Leicester_Cheese-CheeseGeos-0.4.2
Dependants

CheeseGeos

version 0.4.2

Patch notes

0.4.2

Overhauled Lab_I_RLC_01

Tiles

Mining

digsite: 3

hsuExitDestroyed
hsuExitDecayed
dead_end_01

storage: 3

HubExit_01
I_01
Reactor_01

refinery: 3

X_01
I_01
Portal_01

Tech

lab: 3

Hub_01
Hub_Exit_01
I_01

datacenter: 2

Hub_01
I_01

service

floodways: 0

gardens: 0

Mining Tiles

Mining_HSU_Exit_Destroyed_RLC

  {
    "Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_HSU_exit_Destroyed_RLC.prefab",
    "SubComplex": 5,
    "Shard": "S1"
  }

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Mining_HSU_Exit_Decayed_RLC

  {
    "Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_HSU_exit_Decayed_RLC.prefab",
    "SubComplex": 5,
    "Shard": "S1"
  }

This is almost identical to the one above but without all of the burning

0

Mining_Dig_Site_Dead_End_RLC_01

  {
    "Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_digsite_dead_end_RLC_01.prefab",
    "SubComplex": 5,
    "Shard": "S1"
  }

0 0 0

Storge_Exit_Hub_RLC_01

  {
    "Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_storage_exit_hub_RLC_01.prefab",
    "SubComplex": "Storage",
    "Shard": "S1"
  }

0 0 0

Storage_I_RLC_01

  {
    "Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_storage_I_RLC_01.prefab",
    "SubComplex": 5,
    "Shard": "S1"
  }

0 0 0

Refinery_X_RLC_01

  {
    "Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_X_RLC_01.prefab",
    "SubComplex": 5,
    "Shard": "S1"
  },

0 0 0

Refinery_I_RLC_01

  {
    "Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_I_RLC_01.prefab",
    "SubComplex": 5,
    "Shard": "S1"
  }

0 0 0

Refinery_Portal_RLC_01

  {
    "Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_refinery_portal_I_RLC_01.prefab",
    "SubComplex": 5,
    "Shard": "S1"
  },

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Mining_Reactor_RLC_01

Important note this reactor has a lot of lights, I suggest adding this into your LightSettings (make sure to delete the existing cat 2 entry)

        {
          "On": true,
          "Category": 2,
          "Chance": 1.0,
          "ChanceBroken": 0.0,
          "Color": {
            "a": 0.0,
            "r": 0.1,
            "g": 0.0133,
            "b": 0.0133
          },
          "IntensityMul": 1.0,
          "Weight": 1.0
        },

This reactor also doubles as a generator cluster the marker data for this is below
Put the below JSON in MiningMarkerDatablock this way the gen cluster can spawn

    {
      "CommonData": {
          "FunctionComponentLinks": [
              [],
              [],
              [],
              [
                  0
              ],
              [],
              [
                  0
              ],
              [
                  0
              ],
              [
                  0
              ],
              [
                  0
              ],
              [],
              [
                  0
              ],
              [
                  0
              ],
              [
                  0
              ],
              [],
              [],
              [
                  0
              ],
              [],
              [],
              [],
              [
                  0
              ],
              [],
              []
          ],
          "Compositions": [
              {
                  "preppedInstance": null,
                  "weight": 1.0,
                  "prefab": "Assets/Bundles/Markers/mining_reactor_01_GenCluster_v1.prefab",
                  "function": 19,
                  "Shard": 6
              },
              {
                  "preppedInstance": null,
                  "weight": 1.0,
                  "prefab": null,
                  "function": 0,
                  "Shard": 0
              }
          ],
          "AssetBundleName": 2,
          "Group": 1,
          "FunctionPotential": 4.0,
          "RotationSnap": 0,
          "RotationNoise": 0.0,
          "EditorMesh": "",
          "BoundingVolume": 0.0
      },
      "name": "geo_64x64_mining_reactor_01_GenCluster_v1",
      "internalEnabled": true,
      "persistentID": 501
    }
  {
    "Prefab": "Assets/Bundles/RLC_Mining/geo_64x64_mining_reactor_RLC_01.prefab",
    "SubComplex": 5,
    "Shard": "S1"
  },

0 0 0 0

Tech Tiles

Lab_I_RLC_01

Looking for the old tile? it was utter rubbish so i got rid of it (i still have the file if anyone wants)

  {
    "Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_lab_I_RLC_01.prefab",
    "SubComplex": "Lab",
    "Shard": "S1"
  }

0 0 0

Lab_Hub_RLC_01

  {
    "Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_lab_Hub_RLC_01.prefab",
    "SubComplex": "Lab",
    "Shard": "S1"
  }

The specimen container has been moved into the floor

0 0 0

Lab_Hub_Exit_RLC_01

  {
    "Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_lab_Hub_Exit_RLC_01.prefab",
    "SubComplex": "Lab",
    "Shard": "S1"
  }

This tile includes World Event Objects see below the images
I will also add spawn aligns for flyers and cut down on the light count in the future

0 0 0 0

World Event Animation Objects

"EVT_ElevatorHatchAnim"
"EVT_DropCageArrival"

"EVT_ElevatorHatchAnim" Opens the 2 hatches in the tile
"EVT_DropCageArrival" Brings a drop cage down to the platform from the top tile

World Event Objects

"WEO_TerminalCommandBridge"

"WEO_TerminalCommandBridge" This is a spawn point for a terminal which can be spawned using the SpecificTerminalSpawnData
section in LevelLayoutDB
(See the new datablock editor pinned in https://discord.com/channels/782438773690597389/782448951839555594)

Datacenter_Hub_JG_RLC_02_v3

  {
    "Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_data_center_hub_JG_RLC_02_v3.prefab",
    "SubComplex": "DataCenter",
    "Shard": "S1"
  }

0 0 0

Datacenter_I_RLC_01

  {
    "Prefab": "Assets/Bundles/RLC_Tech/geo_64x64_tech_datacenter_I_RLC_01.prefab",
    "SubComplex": "DataCenter",
    "Shard": "S1"
  }

0 0 0

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