
DogsTilePack
Custom tiles from RundownX modified to work normally, and any other tiles I end up makingDetails
Dogs Tile Pack
This tile pack contains geos from RundownX and any geos eventually built seperate from that rundown. Spoilers for RundownX obviously in these tiles. Some features from RundownX are not present in these tiles, and Marker variation is somewhat bare, but definetly leave suggestions for anything to add to these tiles in the GTFO Modding Discord feedback section.
These tiles were not meant to be used with any other tiles so don't be surprised if something does not work Biggest issue with most of the tiles is that they were built without the plugs in mind, to have a more unique look to each room, but for actual plugs to work some rooms are slightly altered from their RX-1 variant. Junction would require much more rework than all the other tiles so I have not included that one for now.
Note: Arrows in tile previews point to Forward direction, for rotation with LGTuner
Tiles
Elevator - 64x64
{"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_Elevator.prefab",
"SubComplex": 3,
"Shard": 2
}
1 Area - Medium



Overpass - I Shape - 64x64
{"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_Overpass.prefab",
"SubComplex": 3,
"Shard": 2
},
1 Area - Large



HSU Processing - Dead End - 64x64
{"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_HSUProcessing.prefab",
"SubComplex": 3,
"Shard": 2
},
1 Area - Small
Contains working HSU Activator, and Extractor (I know one overwrites the other, so let me know if I should make 2 versions with only 1 in each)



Arena - Dead End - 96x160
{"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Tech_Arena.prefab",
"SubComplex": 3,
"Shard": 2
},
1 Area - Huge
Events - Enemy Spawns - ETC.
- Umm, honestly you might just want to ask me what you want to use here because putting the list here would just be insanely long and not helpful...






Transport Shaft - Elevator Exit- 64x64
{"Prefab": "Assets/DogCustomGeos/Tilepack/DogGeos_Service_Exit.prefab",
"SubComplex": 6,
"Shard": 2
},
1 Area - Large


