
ProjectEternal
OBJECTIVE STACK REITERATION UNKNOWN - PROBE DEEPER UNTIL ://ERRORDetails
G-Tier Release:
Following the complete release of F-tier, G-tier has been finally presented, pushing the game’s difficulty to a new height. Solid skill and tight teamwork are now just the baseline of survival. The unrelenting challenges of new mechanics and level design will turn your attempts at victory into desperation.
It's advised to learn and get familiar with the levels using CConsole -- before you end up bonking your head on every wall.
G.01 "//ERR":
Expedition Intel
This level is a dark variant of Rundown L – PRE.R. Its core content has been adjusted based on the original level, and the overall difficulty got significantly elevated, resulting in an insane increase in both the type and number of hostiles. The design concept is derived from R8A2 EX, and it was originally intended to be a hidden level.Teasers
G.02 "Crimson"(Early-Access):
Early-Access Notes
Published a bit earlier for anyone who might be interested or wanna contribute in level testing.This level has only undergone multi-phased testing(by dividing the entire level into several parts), with results largely meeting expectations. Following the feedback, minor adjustments were made recently, though these changes have not been retested.
Please note that the complete gameplay was not tested yet, and there may still be imbalances in resource distribution and difficulty curve. Future updates will focus on fine-tuning only, with no changes planned to the core design.
Expedition Intel
Possibly the most complicated, challenging, and highly customized level in Project: Eternal. Every zone throws in new mechanics and fresh gameplay styles, and you’ll pay the price by suffering through each chaotic part repeatedly.Early-Access Teasers
Welcome:
Rundown Trailer:
://Complete Version Trailer:
- Youtube: https://www.youtube.com/watch?v=NJNXdN5Gfog
://Extended Version Trailer:
- Youtube: https://youtu.be/FKjbZD0Y3ys
- *Some revealed content has been removed in current version
Description:
Well since the old rundown description was quite out of date so I just deleted all content here but for now I'm also a bit lazy to come up with a new one.
Anyway, Project: Eternal is tough.
Incompatible Plugins:
- TeammatesIgnoreBullets by Localia: It breaks hostile level spawned sentries.
- StrongerPrisoner by Chaxi: It can ruin the core gameplay design in F.10
Credits:
- MemoryI: Weapons rebalance, level tests&reviews
- Inas07: Huge plugin development
- McBreezy: Plugin development
- time1pm: Plugin development
- randomuserhi: Plugin development
- Doge: Soundbanks & Geo development contribution
- Thanks for everyone who has spent time on playtests!
Thanks for playing!
Feel free to contact me(criscriscris0228) on GTFO modding server and leave feedback.