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17 hours ago
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17 hours ago
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9.1MB
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donan3967-donan3967_geo_pack_2-1.1.0
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Another pack of floodways tiles, focused around objective accessibility. If you use these in a rundown, please credit me. Special thanks to RLC, Amorously, and SAM_DB. Extra special thanks to Hirnukuono, without whom the gencluster would not have been possible.


FLOODWAYS HUB

Open, symmetrical hub tile focused around a big central marker (the one with the deep hole). Feel of the tile can change a lot based on the marker rolled, but it stays relatively flat.

{
		"Prefab": "Assets/geo_64x64_service_floodways_hub_ds_02.prefab",
        "SubComplex": "Floodways",
        "Shard": 10
}

FLOODWAYS HUB (GENCLUSTER)

Same as previous tile, but instead of rolling a big marker (with many submarkers) in the middle, it only has the new FW gencluster marker. Designed to make it easier to roll gencluster objective.

{
		"Prefab": "Assets/geo_64x64_service_floodways_hub_ds_02_gen.prefab",
        "SubComplex": "Floodways",
        "Shard": 10
}

FLOODWAYS REACTOR (I TILE)

Floodways Reactor! Based on the R8 tile (geo_64x64_service_floodways_I_HA_04) with some added resource markers and reactor functionality. Still an I tile though. Retains the World event for flyer spawns, as well as WE T-scan from that tile.

{
		"Prefab": "Assets/geo_64x64_service_floodways_reactor_ds_01.prefab",
        "SubComplex": "Floodways",
        "Shard": 10
}

FLOODWAYS SUSPENDED BRIDGE (I TILE)

Unique bridge tile. Has a funky pipe in the middle you can cross above and below. Comes with flyer spawns and a Tscan path around the bridges.

{
		"Prefab": "Assets/geo_64x64_service_floodways_i_bridge_ds_01.prefab",
        "SubComplex": "Floodways",
        "Shard": 10
}

Finally, while not specifically a tile, this pack comes with an edited marker that allows for floodways genclusters! You can use it on any tile that has the Floodways_open_1400x1000x1000 marker on it, which by default is the following:

	geo_64x64_service_floodways_HA_02
	geo_64x64_service_floodways_HA_04
	geo_64x64_service_floodways_HA_05 and 05_V2 (technically the big marker on this tile has it as a submarker, might be hell to roll)
	geo_64x64_service_floodways_HA_06 (same note as above)
	geo_64x64_service_floodways_HA_07 and 07_V2
	geo_64x64_service_floodways_HA_08 and 08_V2 (same note as above)
	geo_64x64_service_floodways_SF_01
	geo_64x64_service_floodways_I_HA_02 (this one has the marker twice)

If you set the roll chance for the gencluster version to be 0 (as it is in the code below) it should only appear when you set gencluster in the zone and should not affect previous level generations. Add this to the ServiceMarker datablock, for the marker Floodways_open_1400x1000x1000 (Persistent ID 11).

{
       "preppedInstance": null,
       "weight": 0,
       "prefab": "Assets/GameObject/Floodways_open_1400x1000x1000_V09.prefab",
       "function": 19,
       "Shard": 4
}

DATACENTER REACTOR (HUB)

A tech reactor in the datacenter style. Two sets of double bridges, with a lower area on both sides. Relatively cramped for a reactor.

{
		"Prefab": "Assets/geo_64x64_data_center_reactor_DS_01.prefab",
        "SubComplex": 5,
        "Shard": 10
}
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