Details

Last Updated
8 months ago
First Uploaded
8 months ago
Downloads
2.9K
Likes
1
Size
35KB
Dependency string
hirnukuono-AWOPartialDataFixer-1.5.1
Dependants

AWOPartialDataFixer

what it is:

100% replacement for MTFO.Ext.PartialData, supports AWO and Inheritance.

Use the AWO number enums to define events please.

  • 10000 CloseSecyrityDoor
  • 10001 LockSecurityDoor
  • 10002 SetDoorInteraction
  • 10003 TriggerSecurityDoorAlarm
  • 10004 SolveSecurityDoorAlarm
  • 10005 StartReactor
  • 10006 ModifyReactorWaveState
  • 10007 ForceCompleteReactor
  • 10008 ForceCompleteLevel
  • 10009 ForceFailLevel
  • 10010 Countdown
  • 10011 SetLevelFailCheckEnabled
  • 10012 SetLevelFailWhenAnyPlayerDowned
  • 10013 KillAllPlayers
  • 10014 KillPlayersInZone
  • 10015 SolveSingleObjectiveItem
  • 10016 SetLightDataInZone
  • 10017 AlertEnemiesInZone
  • 10018 CleanupEnemiesInZone
  • 10019 SpawnHibernateInZone
  • 10020 SpawnScoutInZone
  • 10021 SaveCheckpoint
  • 10022 MoveExtractionWorldPosition
  • 10023 SetBlackoutEnabled
  • 10024 AddTerminalCommand
  • 10025 HideTerminalCommand
  • 10026 UnhideTerminalCommand

example: "Type": "CloseSecurityDoor", becomes "Type": 10000,

source: https://github.com/Dinorush/PartialDataModCompatible

Changelog

V1.5.1

  • removed hard deps for both injectlib and inheritance. dinorush, thank you kindly for all you've dnoe for this and me.

V1.5.0

  • dinorush compiled this after integrating inheritance support. thank you dino! inheritance is based af, god-tier stuff.

V0.0.5

  • removes dependency to actual partialdata and AWO_Testing. This works as a replacement to partialdata, and people can decide which AWO to use, Flow's original or hirnu's pathetic imitation. " :D "

V0.0.4

  • partialdata converter based fix, tested to work with og captivity c2. presents itself as partialdata v1.4.4
  • will do a PR for flow so this can be deprecated once pdata itself updates.
  • thank you flowaria very much for the fix and the -teach.

V0.0.3

  • bepinplugin name change, nothing more.

V0.0.2

  • some sanity checks on objects so we don't crash on missing EventsOnXXX

V0.0.1

  • CloseSecurityDoor (10000) works, pushing it out so people can test others.
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