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Last Updated
last year
First Uploaded
last year
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760
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243KB
Dependency string
hirnukuono-ModulationRevival-1.3.16
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ModulationRevival

All credit to Flowaria for his wonderful work.

ModulationRevival has nothing to do with Flowaria, please do not contact him for feedback or bugreports, contact hirnukuono if you want to

All problems and bugs are on hirnukuono. Some features are blatantly missing as DLL files have not been recompiled, and thus some levels (c3 most notably) have been.. .. "frankensteined".

All but the last levels have been properly playtested to work. But, compared to the og, your mileage may and will vary.

Patch Note (1.3.16)

  • removed double barrel shotgun and hunting shotgun as they didn't work. fixes all weapon icons. shame. :(

Patch Note (1.3.15)

  • added localprogression and fixendscreen

Flowaria's og README resumes below:

Rundown Protocol: Modulation

WARNING::Testing Rundown Protocol - Experience might be change as update goes on.

Weapon Allowed for use:

  • Main: 6 Weapons
  • Special: 8 Weapons
  • Sentry: Huntsman Sentry, Burst Sentry, Scatter Sentry

Level Allowed for drop:

  • A-Tier: 3
  • B-Tier: 3
  • C-Tier: 3
  • D-Tier: 2
  • E-Tier: 1

Installation:

Use R2Modman

If you want to do manual install, put whole content inside plugins folder into BepInEx/plugins folder with all dependency plugins.

Credit:

Mccad00 for his WeaponPart pack! and helping me with improving D1's text

Patch Note (1.3.14)

  • Improved Performance on alarm/level start situation
  • C1: Fixed bug where it start with 0% health
  • E1: Z2 now have less hibernating enemies

Patch Note (1.3.13)

  • Fog Repellers are now always spawn as 4 each
  • Lock Melters are now always spawn as 5 each
  • E1, Adjusted Extraction event

Patch Note (1.3.12)

  • Fixed Issue where EMP enemies spawned instead of Big Exploder

Patch Note (1.3.11)

  • I forgor to turn off EEC test config

Patch Note (1.3.10)

  • D1
    • Added few more :ammopack: and :medipack: on L3
  • E1
    • Removed L2
    • Added Few more resources on starting zone
    • Removed Big shadows stealth zone
    • Improved Few parts

Patch Note (1.3.6)

  • Updated EEC Dependency to latest
  • Fixed Issue where Shadows using wrong marker color

Patch Note (1.3.5)

  • Level Balancing
    • C1: Nerfed Giant Stealth Part distribution
    • C2: Increased Resource Distribution in general
    • C3: Increased Timer from 35min to 40min
  • Weapon Balancing
    • Battle Rifle: Damage (2.88 -> 2.91)
    • Carbine: Damage (2.35 -> 2.25) / Precision (0.76 -> 0.66) / Stagger (1.0 -> 0.85)
    • SMG: Damage (1.82 -> 1.91)

Patch Note (1.3.4)

  • Potential fix for D2 Desync
  • Rolled back checkpoint in D2

Patch Note (1.3.3)

  • Added Two Bug Patching Plugin Dependency
  • Nothing else changed :)

Patch Note (1.3.2)

  • Second Checkpoint has wiped from reality in D2 due to Bug

Patch Note (1.3.1)

  • Adjusted D2 first half part difficulty

Patch Note (1.3.0)

REACTOR MELTDOWN DETECTED

  • DISPATCH PRISONERS TO Dodeca->D2 IMMEDIATELY!
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