
Oerrdown
Short, somewhat unconventional expeditionsDetails
OERRDOWN by hirnukuono
pronunciation: OE as the i in "sir", örrrr
short expeditions with slightly unconventional twists or sequences, helped along by custom plugin.
v0.1.9
- removing cconsole dependency (copied over from testing profile, sorry)
v0.1.8
- b2: left behind live enemies are killed to not mess up with mission completion
- c1 ammo is buffed (3 uses more each uplink zone)
- release of c3, welcome to Dr Morley's lab
- main category weapon sako rk95 tp, credits to blud hunter!
v0.1.7
- on various levels some plugcaps overridden with complex variants, no more mining caps on floodways tile.
- FixEndScreen added as dependency
- c2 zones populated with some more hiberns
v0.1.6
- for some damn reason the plugin needed a recompile to have b2 ending work correctly. this is it.
v0.1.5
- c2: class viii cluster changed to class viii S. tile not right for clusters, not at all.
v0.1.4
- c2: initial release.
v0.1.3
- b3: error deactivate should make lights normal now
- b3: cargo can't be picked up by clients after download has started
- b3: download displays 2 & 3 should not display "100" from the start for clients
v0.1.2
- hotfix for b3, extract scan will actually complete mission now.
v0.1.1
- b3 added
- c1 minor tweaks, better descriptive text on doors etc.
v0.1.0
- c1 enemy wave balancing, uplink 3 tile change, terminal reposition
v0.0.9
- my beautiful nogate plugs are all gone :( .. but now enemy pathing should be good start to end.
v0.0.8
- hotfix c1: attempt at better enemy pathing (complex and plug changes, 4th terminal reposition)
v0.0.7
- added c1
- removed oldschoolgraphics from deps
- u can now run with bigpickups
v0.0.6
initial release a1 b1 b2