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12 hours ago
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12 hours ago
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hirnukuono-Oerrdown-0.1.9
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OERRDOWN by hirnukuono

pronunciation: OE as the i in "sir", örrrr

short expeditions with slightly unconventional twists or sequences, helped along by custom plugin.

v0.1.9

  • removing cconsole dependency (copied over from testing profile, sorry)

v0.1.8

  • b2: left behind live enemies are killed to not mess up with mission completion
  • c1 ammo is buffed (3 uses more each uplink zone)
  • release of c3, welcome to Dr Morley's lab
  • main category weapon sako rk95 tp, credits to blud hunter!

v0.1.7

  • on various levels some plugcaps overridden with complex variants, no more mining caps on floodways tile.
  • FixEndScreen added as dependency
  • c2 zones populated with some more hiberns

v0.1.6

  • for some damn reason the plugin needed a recompile to have b2 ending work correctly. this is it.

v0.1.5

  • c2: class viii cluster changed to class viii S. tile not right for clusters, not at all.

v0.1.4

  • c2: initial release.

v0.1.3

  • b3: error deactivate should make lights normal now
  • b3: cargo can't be picked up by clients after download has started
  • b3: download displays 2 & 3 should not display "100" from the start for clients

v0.1.2

  • hotfix for b3, extract scan will actually complete mission now.

v0.1.1

  • b3 added
  • c1 minor tweaks, better descriptive text on doors etc.

v0.1.0

  • c1 enemy wave balancing, uplink 3 tile change, terminal reposition

v0.0.9

  • my beautiful nogate plugs are all gone :( .. but now enemy pathing should be good start to end.

v0.0.8

  • hotfix c1: attempt at better enemy pathing (complex and plug changes, 4th terminal reposition)

v0.0.7

  • added c1
  • removed oldschoolgraphics from deps
  • u can now run with bigpickups

v0.0.6

initial release a1 b1 b2

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