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Last Updated
4 months ago
First Uploaded
4 months ago
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33MB
Dependency string
obsessivebun-Lockout3-0.3.7
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Lockout 3

Permission granted from mccad00

Overview

You are part of Sierra-1 Team. Your job is to investigate and find out what happened in [Sector_6509]. Little did you know is that you we're late...

Levels are designed on to be difficult. Only 8$A-01 is easy. Difficulty is increased from 8$A-02 and so on...

Levels Unlocked:

  • 8$A-01 - Emergency Shutdown
  • 8$A-02 - Trap
  • 8$A-03 - Ashes

Access restricted from:

  • 8$B-0X
  • 8$C-0X
  • 8$D-0X
  • 8$E-0X
  • 8$F-0X
  • 8$G-0X

WIP Levels:

  • 8$B-01

Weapons and Enemies:

Weapons are originally taken from LockoutRevival. If some weapons are broken or buggy, blame Hirnukuono. Enemies taken from LockoutRevival with a few fixes. If some enemies are broken, blame me.

Known issues:

Flyer/Big Flyer are broken at the moment. They will be fixed soon.

Lockout 3 Dev Team:

  • obsessivebun(Ash) - Main Dev (doing literally everything)
  • Taylor - 2nd Dev (helping with lore logs and ideas)

Feedback:

Tell me how bad I am at designing levels and managing my patch notes by contacting me on discord - tempo.the.bnnuy

Special thanks to:

  • BaraWolf: For teaching me on how to make levels and most of my coding issues (lots of issues).
  • Hirnukuono: For helping, giving feedback while working on the levels and making much needed plugins. (Keep doing your best!)
  • DarkEmperor: For giving some of his blocks and helping with some coding issues.
  • Taylor: For helping with logs, giving ideas and feedback.
  • ProjectZaero: For helping with coding and other issues.
  • Inas: For letting me use some of his stuff and for making some plugins from their rundown into "standalone".
  • Sam D-B: For giving some of his blocks from his rundown.

I have to make the patch notes more organized... Its a huge mess...

Patch Notes:

  • 0.3.7 8$A-03 Buffs/Nerfs and Changes:

  • Buffs:

    • Increased ammo packs by 1 use for Extreme Layer in the following Zones: 274, 275, 276, 277
  • Nerfs:

    • Removed Giant Chargers from pTank room
    • Strikers are now part of Charger Survival Waves
  • Changes:

    • Changed tiles to Zone 276 (Extreme)
  • Mirage Edge:

    • Removed light effect
    • Changed stats similar to Sledgehammer
  • 0.3.6 8$A-03 Buffs/Nerfs, Fixes and Changes:

  • Buffs:

    • Added a Supply Room at the end of the level
  • Nerfs:

    • Removed Nightmare waves
    • Increased timer for first Protocol Purge Level: 10 minutes > 20 minutes
  • Changes:

    • Remade Extreme Layout
    • Changed Extreme Objective (Farewell Gen Cluster)
    • Moved Immortal Lurker in Supply Room, Zone 220
    • Changed tiles for the following zones: 211, 214, 217, 218
  • Fixes:

    • Fixed Marksman Rifle description having the wrong round magazine number (it was 7 instead of 5)
  • 0.3.5 8$A-03 Fixes:

    • Fixed pTank blood door from opening the Immortal Lurker's Apex door. (Thanks to Red_Leicester_Cheese, Racc, Dylan and Elqueeness for reporting this issue)
    • Fixed the green warden intel text having Bishop's name instead of Dauda
  • 0.3.4 8$A-03 Fixes:

    • Fixed Overload Apex door not opening after completing the Objective
  • 0.3.3 8$A-03 Nerfs and Fixes:

  • Main:

    • Increased waves cooldown from 60s > 75s
    • Changed giant wave spawns per Protocol level - 4 minutes 42 seconds > 4 minutes
  • Extreme:

    • Adjusted the amount of tank waves from Extreme after completing the Objective - 5 > 3
  • Overload:

    • Removed pMother Zone and moved HSU behind blood door
  • Fixes:

    • Fixed progression text event after completing Main Objective
  • 0.3.2 New Gear, Changes and Fixes:

  • New Gear:

    • Added Pickaxe
    • Added Techman Spitfire III (Weapon idea by Taylor)
  • Changes:

    • Changed Mirage Edge stats to its original stats
  • Fixes:

    • Fixed Burst Pistol position (Thanks Amorously for letting me know)
  • 8$A-03 Buffs/Nerfs, Changes and Fixes:

  • Buffs:

    • Increased ammo packs by 1 use for the following zones: 214, 216, 218
  • Nerfs:

    • Replaced "Class S I Surge Alarm" towards Zone 274 (Extreme) with "Class I Alarm"
    • Removed "Class I Alarm" towards Zone 217 and replaced it with a normal Security Scan
    • Removed 1 Giant Charger from Zone 219
  • Changes:

    • Removed security scans for the following "Main" Zones: 212, 213, 214, 216, 220
  • Fixes:

    • Fixed Chargers waves having the wrong Hybrid (It was meant to have Small Hybrids instead of Hybrid Scouts)
  • 0.3.1 8$A-03 Changes and Fixes:

  • Changes:

    • Changed Class I Alarm security scan from "Big Team Scan" into a normal Team Scan
    • Added mines and c-foam consumables in Zone 211
  • Fixes:

    • Fixed missing wake up events to Zone 212 & Zone 213
  • 0.3.0 New Content:

    • 8$A-03 Initial release
    • Added a new Boss
    • Added BetterSights, DS2_Custom_Gear_Parts, PingConsumables and LegacyLobby plugins as dependencies.
  • Melees:

    • Added Omneco LongClub
    • Added Kovac JagerMace
    • Added Mirage Edge (permission from Dark Emperor)
  • Buffs:

    • Slightly buffed Compact Handgun dmg - 2.8 > 3.1
    • Buffed Caseless Rifle ammo capacity - 45/90 > 45/120
  • Changes:

    • Changed Light Machinegun muzzle flash to prevent players from getting blind
    • Changed ping icon color into pink for Shooter, Scout, Zoomer Scout, Giant Shooter & Infectious Giant Shooter
    • Added unique ping icons for Precursor, Matriarch_A, Matriarch_B, Immortal Lurker, Immortal Tank (Pablo), Greg, Nightmare Striker, Nightmare Shooter, Nightmare Scout & Actual Nightmare Giant
  • Fixes:

    • Fixed Nightmare Striker, Nightmare Shooter & Nightmare Scout
    • Fixed Tactical Handgun's sight
    • Fixed recoil desync (BetterSights)
    • Fixed 8$A-02 missing soundbank at the start of the level
    • Fixed 8$A-02 missing alarm sound from Overload when the first wave spawns
    • Fixed Knives, Spears and Bats (fixed by hirnukuono)
  • 0.2.6 Changes:

    • Changed Main Bulkhead door style
  • 0.2.5 8$A-02 Nerfs:

  • Main:

    • Changed Main Bulkhead Error Alarm spawns from 2 Giant Chargers into 6 Chargers
    • Zone 130 Surge Alarm is now a Class III Surge (It was a Class IV Surge)
    • Zone 132 Surge Alarm is now a Class V Surge (It was a Class VI Surge)
  • Extreme:

    • Uplink Sequences reduced from 9 to 7
    • Uplink Waves cooldown increased from 13 to 15 seconds
  • Overload:

    • Survival Wave Spawn amount reduced from 20 to 15
  • 0.2.4 8$A-02 Fixes:

    • Fixed missing Overload Bulkhead Key again (I forgot to save the code)
  • 0.2.3 8$A-02 Buffs, Nerfs & Fixes:

  • Buffs:

    • Increased amount of resources for Main Layer in the following Zones: 127, 128, 131
    • Increased amount of resources for Overload Layer in the following Zones: 192, 193, 194
    • Added some useful consumables in Zone 131 to help players with the alarm towards Zone 132
  • Nerfs:

    • Removed all Giant Chargers inside Overload Sector
  • Fixes:

    • Fixed spawn directions from elevator (2 rooms away) for the following: Main Elevator Error Alarm, Main Bulkhead Error Alarm, Extreme Error Alarm & Overload Survival Waves
    • Fixed the missing soundbank at the start of the level
  • 0.2.2 8$A-02 Fixes:

    • Fixed missing Overload Bulkhead Key
  • 0.2.1 Did an oopsie:

    • Fixed ZIP File
  • 0.2.0 New Content:

    • 8$-A02 Initial release
    • Added Crowbar
    • Added GearPartCustomization, Old_Expedition_Success_Screen and NoDoorCheese plugins as dependencies.
  • Changes and Fixes:

    • Changed 8$A-01 Reactor Shutdown sound alarm into a standard one (to prevent soundbug)
    • Fixed a warden intel that was colored wrong
    • Fixed most 8$A-01 alarms (accidentally set them to "excluded")
    • Fixed Snatcher
    • Added an unique icon to Snatcher when pinged
  • 0.1.1 8$A-01 Changes and Fixes:

    • Changed tile that leads towards Overload with something else to prevent cheesing due to NavMesh issues
    • Added Consumables in Zone 53 (Overload)
    • Replaced Class III Stealth Scan that leads to Zone 55 with a normal Security Scan
    • Fixed the health for Charger Scout. It had the same health as the Hybrid Scout
    • Moved Bulkhead DC (Zone 27) in a different position
  • 0.1.0: Initial release

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