Details

Last Updated
2 weeks ago
First Uploaded
2 weeks ago
Downloads
1.2K
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0
Size
199KB
Dependency string
randomuserhi-GTFOClientSidePrediction-0.5.1
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NOTE THAT THIS IS EXTREMELY EXPERIMENTAL WITH MANY ISSUES, USE AT YOUR OWN RISK.

This mod does not fix unstable connections, nor does it fix desync issues.

This mod provides clients with a reading of real time ping.

This mod employs 2 strategies to get client gameplay to feel as close to host as possible:

  • It tries to send the host your position in the future as opposed to your current position.
    • This can look kinda funky at high ping (>500ms) so don't be surprised if you get called out for hacking :P.
  • It predicts when tongue attacks should happen.
    • This has the side effect of making enemies that have melee attacks (chargers / nightmares) teleport. You may disable this feature for said enemies reverting them to vanilla behaviour.

============ Change Log ============

v0.1.9

  • Fixed cancelling mispredicts too early

v0.1.8

  • Made tongue predicts more accurate in regards to ping

v0.1.7

  • Slide enemy when not in pathmove state to aid with corner peaking

v0.1.6

  • Fixed jittery animations

v0.1.5

  • Fixed a bug where melee attacks get casted to tongue attacks causing error to log

v0.1.4

  • Mispredicted tongue animations are now cancelled as early as possible and enemies during predicted tongue animations can slide to their actual positions during the animation to prevent unfair teleporting.

v0.1.3

  • Fixed incorrect distance calculation

v0.1.2

  • Added config option to disable tongue prediction on enemies with melee attacks (chargers, giant chargers, giant strikers) as there have been complaints of it being janky on those

v0.1.1

  • When no input is provided, snaps the player back to their true position to mitigate extra movement during stealth

v0.1.0

  • Adjusted distance calculation to use AimTarget
  • Added adjustable ping threshold for when tongue prediction is enabled

v0.0.9

  • Fixed line of sight failing due to not updating target information

v0.0.8

  • Added line of sight check to check predicted tongues

v0.0.7

  • Fixed bug with predicting for enemies that don't have tongues

v0.0.6

  • Fail safe if prediction leads to horribly desynced enemy position

v0.0.5

  • Capped enemy prediction velocity to mitigate dodgy behaviour when bunched up on doors

v0.0.4

  • Fix mod compat with EnemyAnimationFix

v0.0.3

  • Fix glow shader breaking

v0.0.2

  • Attempts to predict tongue windup on enemy approach, on incorrect prediction you will hear and see multiple attack wind ups. There isn't really much I can do about incorrect predictions.
  • Its better to have wrong predictions than no predictions :P

v0.0.1

  • Initial Release
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