Details

Last Updated
8 months ago
First Uploaded
8 months ago
Downloads
345
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0
Size
180KB
Dependency string
tru0067-ChocolateReloaded-1.0.0
Dependants

Chocolate Reloaded

Every weapon is busted. Uses Vanilla Reloaded as a base point and goes crazy from there. Most weapons have their Vanilla Reloaded changes + 2 pierce with a 0.5x pierce multi.

Melees

Sledgehammer

Knife

Bat

  • Light attack damage: 3.0 -> 3.5
  • Light attack stagger multiplier: 5.0 -> 4.0

Spear

Can now sprint at full speed while charging.

  • Light attack damage: 2.0 -> 2.5
  • Charged attack stamina cost: 5% -> 0%
  • Shove stamina cost: 5% -> 0%
  • Max damage charge time: 1.8 -> 1.5

Main Weapons

Pistol, Burst Pistol, Machine Pistol, Bullpup Rifle, SMG, PDW, Carbine, DMR, Double Tap Rifle, Assault Rifle, Burst Rifle, Rifle, Sawed-Off Shotgun, Slug Shotgun

Vanilla Reloaded changes + 2 pierce with 0.5x pierce multi.

HEL Revolver, HEL Shotgun

No changes.

HEL Autopistol

  • Damage: 1.5 -> 1.6

Special Weapons

Heavy Assault Rifle, Short Rifle, Heavy SMG, Shotgun, Combat Shotgun, Choke Mod Shotgun, Revolver, Machinegun (Arbalist), Machinegun (Veruta), High Caliber Pistol, Precision Rifle

Vanilla Reloaded changes + 2 pierce with 0.5x pierce multi.

Scattergun

No changes, this weapon is already busted.

Burst Cannon

Can now burst cancel by releasing the fire button early and can continually fire bursts by holding the fire button.

  • Burst count: 3 -> 5

HEL Gun

  • Charge time: 0.2 -> 0.1

Sniper

Vanilla Reloaded changes + 2 pierce.

HEL Rifle

  • Cooldown: 0.75 -> 0.5

Tools

Bio Tracker

No changes.

C-Foam Launcher

No changes.

Mine Deployer

No changes.

Burst Sentry

  • Bullet cost: 2.05 -> 2.1
    • Rounds/refill: 51.35 -> 50.13
    • Starting ammo: 171.16 -> 167.08
    • Maximum ammo: 256 -> 250
  • Shot delay: 0.045 -> 0.05
  • Burst delay: 1.0 -> 1.05

HEL Auto Sentry

  • Bullet cost: 0.7 -> 0.5
    • Rounds/refill: 150.38 -> 210.53
    • Starting ammo: 501.25 -> 701.75
    • Maximum ammo: 751 -> 1052
  • Shot delay: 0.08 -> 0.125

Sniper Sentry

  • Bullet cost: 16.0 -> 15.0
    • Rounds/refill: 6.58 -> 7.02
    • Starting ammo: 21.93 -> 23.39
    • Maximum ammo: 32 -> 35
  • Shot delay: 2.6 -> 2.8
  • Start fire delay: 2.8 -> 2.0
  • Bio-symbiosis start fire delay multiplier: 0.5 -> 0.7

Shotgun Sentry

  • Damage: 15.05 -> 15.1
  • Bullet cost: 1.58 -> 0.8
    • Rounds/refill: 13.32 -> 13.16
    • Starting ammo: 44.41 -> 43.86
    • Maximum ammo: 66 -> 65
  • Shot delay: 0.75 -> 0.8
  • Pellet count: 5 -> 10 (damage per pellet: 3.01 -> 1.51)
  • Pellet spread: 2 -> 1
  • Start fire delay: 0.5 -> 0.3
  • Rotation speed: 8.0 -> 20.0
  • Detection max range: 10 -> 8
  • Detection max angle: 40 -> 50
  • Changed targeting to fire towards the body of enemies rather than their head (still prioritizes tagged enemies)
  • Bio-symbiosis start fire delay multiplier: 0.25 -> 0.7
  • Bio-symbiosis rotation speed multiplier: 2.0 -> 1.0
  • Bio-symbiosis bullet cost multiplier: 0.5 -> 0.75
  • Bio-symbiosis shot delay multiplier: 0.6 -> 0.9

Miscellaneous Changes

  • Sledgehammer, Knife and Bat have had CanHitMultipleEnemies set to true. This allows them to double hit enemies with the hitscan check and first hitbox like Spear can.

Icon

jaycobs https://www.flickr.com/photos/98154794@N00/2510883156/ CC BY-NC-SA 2.0

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