HeadArmSwing

https://forms.gle/g4bbi8PZTU2rNXN99

Summary: Enhances your twinstick mode with armswing but using twin-stick direction based off of head offset (traditional flat-screen FPS).
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Planned Features

  • [✓] Twinstick with armswinger BUT uses direction of head INSTEAD of controllers (flatscreen FPS gamers unite!)
  • [✓] Jog and sprint speeds corresponding to arm speed, scale upward softly
  • [✓] Armswinger jump
  • [X] Complimentary ObamaCare health insurance for your fanum-taxed cat. (camera man got canceled!)

Versions

2.0.0

  • NEW: New super-sprint string config, lets you speed up unlimited
  • FIX: Speed is not frame dependent anymore (oops)
  • FIX: Smooth speed transition from walk-jog-sprint-supersprint

1.1.2

  • FIX: Removed stutters in maps with bad CPU performance
  • INTERNAL: Moved patch from FixedUpdate to Update

1.1.1

  • NEW: Allow config multiplier of hand linear and angular velocity contribution to sprint speed
  • BALANCING: x3 default linear velocity, allows for better sprinting with two-handed guns and gun-ring
  • FIX:
    • If you stop sprinting, there's no leftover momentum if you start sprinting again.
    • Allows other sprinting input besides pushing forward on off-hand joystick
    • No sprint speed is added if you're in air

1.1.0

  • NEW: Armswinger jump added
  • FIX: Linear controller velocity, not just angular, affects sprint speed (takes max of both)

1.0.0

  • NEW: New acceleration config variable/functionality.
  • BALANCING: New default values
  • Refactored and published code

0.0.1

  • Twinstick jog sprint with hands but head-directed.
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