
SR TakedownTerry
Supply Raid character made for the Escape Modpack.Details
Description
Supply Raid Safehouse character with long-form hardcore progression.
Designed for use with the Escape Modpack (strongly recommended).
- Buy-menu categories for most major weapon types. Equipment like rigs, backpacks, medical supplies and more - each divided into several tiers where appropriate.
 - Loot categories include low-mid firearms, ammo boxes, grenades, medical supplies, attachments and more.
 - Raid progression goes for nine rounds (10+ is endless), with enemy variety and threat level steadily increasing, along with credit rewards.
 - Expect to go through a reasonably long hobo-phase when starting from scratch.
- Starting gear ranges from "liability" to "enough to scrape by".
 - Automatic weapons are very pricey and rare to drop, while other equipment competes for your hard-earned credits.
 
 - Factions:
- Meatcenaries - Slightly reworked version of Terry's standard enemy faction
 - Large Maps - An improved version of Meatcenaries, tuned for larger maps. Recommended for Fork, Aporkalypse City, Desert Conflict, Downtown, etc... This is the future standard for Terry.
 - Meatylads (WIP) - A harder variant of Large Maps with different sosigs and bosses.
 - Zombies (Alpha) - Tuned for medium to large maps. Very fun on Fork at night.
 
 
Recommended SR Settings & Buy Menu Preview
Notes
Unfortunately, because of Supply Raid's limitations:
- Ammo prices are a bit wacky, as it's a fixed price upgrade across all weapons.
 - Some weapons will spawn with an absolute pile of magazines or clips.
 - Revolvers, muzzle-loaders, break-action or breech-loading rifles, pistol-caliber carbines, amongst a few other esoteric weapon types aren't included in the main buy categories - but some can be found in the random ("?") category along with some other goodies.
 - Supply Raid attachment menu may not display all appropriate attachments for a weapon, and may spawn attachments inappropriate to the weapon. This is a Supply Raid thing and out of our control.
 
Changelog & Upcoming
In the next updates:
- Clean icons for the factions
 - More fine tuning and balancing
 - More loot and buy options
 - Custom sosigs hopefully. This is going to be a game-changer
 - Improved factions
- Small/Medium Maps variant of the "Large Maps" faction
 
 
Changelog:
- 2.0.1
- Fixed bad syntax. Sorry lol
 
 - 2.0.0
- Re-configured backpacks so they work
 - Added Melee Tier 3 - swords, maces, chainsaw and others
 - Added throwing weapons - shuriken, daggers
 - Added Ballistic shield
 - Shifted full-auto pistols from Pistol T3 to SMG T1
 - Increased SMG T1 price
 - Reduced Pistol T3 price
 - Moved AKM to Assault T2
 - Added loot categories for grenades and attachments - rail adapters, grips, stocks, flashlights and muzzle brakes are more common than lasers, red-dots and suppressors
 - Added some more weapons to Random
 - Removed some weapons from random. Some were shifted to SMG1.
 - Reduced price of random category from 75 to 50
 - Moved Union Fr*nch from SMG1 to Random
 - Increased wave rewards past wave 5, 10+ is doubled
 - Fixed Mk17 objectID