Exotic Grenades

Adds some weird and useful grenades, located in the support>grenades section of the item spawner.

  • CTS Model 7290
    • A single pin flashbang
  • Zarya
    • Single pin russian flashbang with an odd shape
  • VOG 17
    • A simple explosive grenade
  • VOG 25
    • Similar to the 17, but with a larger effect of range
  • FractalBang 16
    • Flashbangs up to 16 times with ~1 second delay
    • Does not spawn in Take and Hold
  • RecursiveBang
    • Flashbangs constantly at a fast rate forever
    • Does not spawn in Take and Hold
  • ReuseBang
    • Reusable flashbang up to 16 times, check it's sub-nades as an indicator
    • Useful for limited ammo runs
  • Port-a-Fort
    • Deployable barricade. Proof of concept.
    • Lasts for 150 seconds after deployed.

Fuse smoke effect script provided by Cityrobo, smoke p systems done by me.

Images

CTS Model 7290

image

VOG 17/25, Zarya

image

FractalBang 16

image

RecursiveBang

image

ReuseBang

image

Changelog

1.2.1

Fixed folder name.

1.2.0

  • Now depends on H3VRUtilities and H3Plugs.
  • Stratum based instead of Deli based.
  • New grenade type: Deployable
    • There is currently a WIP grenade here, the Port-a-Fort.

1.1.1

Changed grenade type tag, they should spawn in their respective categories now.

1.1.0

  • Added
    • VOG 17
    • VOG 25
    • Zarya

The VOG 17 and 25 have smoke effects when their fuse is lit. Script to make this possible provided by Cityrobo.

  • Changed
    • CST Model 7290 material changed, should be more visible in low light conditions
    • Tweaked smoke particle systems, should show up and disappear more realistically with more volume
    • Disabled Take and Hold pool population for the RecursiveBang and FractalBang to make this mod somewhat useful to have installed

1.0.1

  • Fixed
    • Recursivebang was not infinite

1.0.0

  • Added:
    • CTS Model 7290
    • FractalBang 16
    • RecursiveBang
    • ReuseBang
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