Nuclear City: Take And Hold

Map Geometry and Clipping by another_marcel TnH logic and testing by noghiri

Dependencies:

WurstMod 2.1.1 or later

Manual Installation Procedure:

If you're using a pre-Thunderstore setup, simply place the .deli file in H3VR/Deli/Mods. If you're using a modern setup using the latest WurstMod and the like, place the .deli file in H3VR/BepInEx/plugins/DeliMods/.

Changelog

1.0.0: Initial Release

1.0.1: Minor spacing fix

1.1.0: Fixed world location for floating point accuracy, garage door material fixed, box truck collider fixed

1.1.2: Put glasses on (thanks Marcel)

1.2.0: Fixed stair collision. Returned encryptions from space. Adjusted glasses prescription.

1.2.1: Reinvented plywood. Polished every gun.

1.2.2: Recalibrated sun. Removed psychic field. Polished the brass again, should be shiny now.

1.2.3: Blew fat clouds. Matched sun to clouds.

1.2.4: *clutches shotgun* I hate reflection probes I hate reflection probes I hate reflection probes

1.2.6: I think i've defrickulated the reflection probes. they broke for reasons nothing should be able to break. this is the closest I have come to drinking to dull the pain in literal months.

1.2.7: one of the balconies broke for reasons far beyond me. the navmesh was fine. modding is pain.

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