H3VR

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last week
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last week
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2.6MB
Dependency string
nootHSFC-MGSV_Reflex_Sights-1.3.1
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Metal Gear Solid V Reflex Sights!

For your fictional, bulky, mid-80s sighting needs.
EvilerSights

Featureset/How to use

Found in Attachments > Reflex Sights

  • American Red Dot | Dot Sight I features physical windage and elevation adjustments, a zeroing knob and a silly amount of reticle colors.
  • European Red Dot | Dot Sight II features a physical illumination adjustment knob and a silly amount of zeroing options.
  • Holographic Sight | Dot Sight II features slightly different reticles and a silly amount of illumination options.

Limitations

  • The textures suck. Not in a haha theyre kinda bad way but the alignment is messed up and stretched and blanked out and- Point is, Remaking models and textures goes hand in hand, and these models are still the original MGSV ones with new geometry for the rail system.
  • The FOV on the reticles is... weird... I dunno...

Shoutouts to:

  • Wolfosito for his Blender skills!
  • CityRobo for his wonderful work on the OpenScripts2 library! (Although it is no longer a dependency due to the new system, City has still poured a ton of work into the old one)
  • ShermanJumbo for his help with the red dot stuff!

Changelog

  • 1.0.0 - Release!
  • 1.1.0 - Higher-quality models by Wolfosito!
  • 1.3.1 - Remake for the new Reflex Sight system, now made for MGSV rails (which are just M16 rails in the eyes of the game with different geometry).


Got questions?

@noot_arc on Discord.

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