Mods that depend on BepInExPack Inscryption by BepInEx
1-20 of 271 results

The de-facto standard core API for all Inscryption mods. This lets you create new cards, abilities, challenges, map nodes, starter decks, and more.

Get ready , for all those JOJO BIZZARE ADVENTURE fans , becuse i have some sweet new and most likely overpowered cards somewhat ready for use! Be mindful this is in beta

Mankind knew that they cannot change society So instead of reflecting on themselves They blamed the beasts

Allow you to add either(or both) vanilla or modded sigils into all cards. Supports multiple abilities. Fully configurable at `BepInEx/config/SmileyTeam.AddSigilToAll.cfg`.

An easy way to let user configure how a plugin behaves without the need to make your own GUI. [RUN BEPINEX ALONE ONCE BEFORE INSTALLING]

Excludes the bone mechanic and rebalances all the cards with the idea of not upgrading them. Also adds cards that were previously not obtainable. This time removed all tribes.

A collective Mod of all Wilds cards - Artos, Tuck, Irons and Jackalope - featuring unique art and lore.

Reskins the Raccoon to be a good boi and replaces Leshy with the Scrybe of Raccoons. Also adds a new Starter Deck, a new Item, 1 new Encounter and a new Item. (Compatible with P03 KCM and Grimora Mod)