
GiantCardAPI
Simplifies Giant Card makingDetails
A mod to simplify the Method of making Giant cards in both Jsonloader and C-Sharp. :)
The Texture has to be 523 x 216!
How To Use
JsonLoader
Complete .jldr2 file setup( they have to have "name_giant.jldr2"):
{
"giantCards": [
{
"name": "Example", => name of the Card (include the ModPrefix)
"texture": "example.png" => texture that you want the Giant Card to be
}
]
}
Csharp
Complete Card Creation Example:
public void AddTest()
{
CardInfo info = CardManager.New(
// Card ID Prefix
modPrefix: "TestTest",
// Card internal name.
"TestiusBigBallius",
// Card display name.
"IDunnoBigBalls",
// Attack.
1,
// Health.
200,
// Descryption.
description: "Test Purposes only."
)
.SetCost(0, 0, 0, null)
.AddAbilities(Ability.AllStrike, Ability.MadeOfStone, Ability.Sharp, Ability.Reach)
.AddTraits(Trait.Giant)
.AddSpecialAbilities(SpecialTriggeredAbility.GiantCard)
.AddAppearances(CardAppearanceBehaviour.Appearance.GiantAnimatedPortrait)
;
CardManager.Add("TestTest", info);
info.animatedPortrait = CreateGiantCard(LoadYourTextureHere);
}
the important part being this:
info.animatedPortrait = CreateGiantCard(LoadYourTextureHere);
Special Thanks
- keks307#7315 for making the icon
- Kelly Betty for adding JsonLoader support :)
Patch Notes
v 0.0.1
- Release