
Act2 SUPREMEJUMBO Mod
Act 2 has bad card balance. This mod aims to make every card at least somewhat viable and fun to use.Details
Act 2 [SUPREME JUMBO] Mod
Disclaimer
I'm a noob modder. Feel free to contact me on Discord and give suggestions/feedback! https://discord.gg/ZJ2MEfZzSn
@Jack Sparrow#1126
Summary
I made this mod because Act 2 has terrible card balance. A few cards are absurdly overpowered and the rest are terrible. This mod aims to make every card usable to some degree, and nerfs the overpowered cards to close the gap a little. I also plan to add new cards for each deck.
Undead Changes
NOTE: These balance changes assume the player does not have the Bone Lord's Femur
- Added Rotten Hulk
- Added Lich
- Added Undead Cat
- Banshee Attack 1 -> 2
- Bone Heap Cost 0 -> 3
- Bonehound Cost 7 -> 5
- Bonehound gained Scavenger
- Bone Lord's Horn Cost 3 -> 2
- Bone Lord's Horn lost Bonehorn and gained Bone King
- Dead Hand Cost 5 -> 3
- Dead Hand Attack 1 -> 0
- Drowned Soul Cost 4 -> 3
- Frank & Stein Cost 5 -> 4
- Frank & Stein Attack 2 -> 1
- Frank & Stein gained Double Strike
- Ghost Ship Cost 4 -> 7
- Ghost Ship Health 1 -> 2
- Ghost Ship Attack 0 -> 1
- Ghost Ship lost Waterborne and gained Bifurcated Strike
- Headless Horseman Cost 13 -> 6
- Headless Horseman Health 5 -> 4
- Headless Horseman Attack 5 -> 1
- Headless Horseman lost Airborne and gained Blood Lust
- Left Obol gained Worthy Sacrifice
- Mummy Lord Cost 8 -> 7
- Necromancer Cost 3 -> 2
- Necromancer Health 2 -> 1
- Necromancer lost Double Death and gained Disentomb
- Removed Pharaoh's Pets
- Right Obol gained Sharp Quills
- Skelemagus Cost 2 -> 3
- Sporedigger Cost 1 Bone -> 2 Bones + 1 Blood
- Sporedigger Health 3 -> 4
- The Walkers gained Armored
- Tomb Robber Cost 0 -> 2
- Tomb Robber Health 2 -> 1
- Tomb Robber Attack 0 -> 1
- Tomb Robber lost Disentomb and gained Looter
- Undead Cat Cost 1 Blood -> 2 Bones
- Undead Cat Health 6 -> 1
- Undead Cat Attack 3 -> 1
- Undead Cat gained Unkillable and can't be sacrificed
- Zombie gained Scavenger
Magick Changes
- Added Sapphire/Emerald Golems
- Blue Mage Attack 0 -> 1
- Blue Mage lost Mental Gemnastics and gained Looter
- Force Mage Health 0 -> 2
- Force Mage lost Repulsive and gained Leader/Stinky
- Force Mage Cost Blue -> Orange
- Gem Fiend Cost Blue -> Green
- Hover Mage Health 1 -> 2
- Junior Sage Health 2 -> 1
- Junior Sage gained Bifurcated Strike/Gem Dependant
- Junior Sage Cost Green -> Blue
- Junior Sage new portrait
- Mage Knight Health 3 -> 2
- Mage Knight gained Sharp Quills
- Master Bleene Health 4 -> 2
- Master Bleene Attack 0 -> 2
- Master Bleene lost True Scholar and gained Mental Gemnastics
- Master Goranj Health 6 -> 3
- Master Goranj lost Gem Dependant and gained Gem Animator
- Master Orlu Health 1 -> 4
- Muscle Mage Health 1 -> 2
- Orange Mage Attack 0 -> 1
- Practice Wizard Health 3 -> 4
- Practice Wizard gained Mighty Leap/Guardian
- Practice Wizard new portrait
- Ruby Golem provides Mox while alive
- Ruby/Sapphire/Emerald Mox Health 1 -> 2
- Spore Mage Attack 1 -> 2
- Spore Mage lost 2x Mental Gemnastics and gained Looter
- Spore Mage Cost + 3 Energy
- Stim Mage Health 2 -> 1
- Stim Mage Cost Green -> Blue
- Magnus Mox gained Pack Leader (Unobtainable)
- Training dummy cards gained Guardian (Unobtainable)
Future Plans
- Adjust/balance the 2 other decks
- Add cards to the 2 other decks
- Balance and/or change the 2 other spore cards
(Gotta figure out how to do these)
- Modify starter decks
- Modify booster packs
- Give bosses rare cards
- Possibly make use of Void Slime's Life Cost API for more variety in card costs
(No promises that I can pull these off!)
- Replace P03's takeover with final battle against scrybe(s)
- Real Dredger fight
- Make some repeatable battles
- Maybe add some new battles?
Versions
1.1.1
- Tweaked Force Mage to fix P03's left puzzle box
- Force Mage Health 3 -> 2
- Force Mage lost Armored and gained Stinky
- Master Orlu Health 3 -> 4
1.1.0
- Rebalanced the Undead deck
- Added Bloated Hulk, Lich, Undead Cat
1.0.5
- New portraits for Sapphire/Emerald Golems
- Force Mage slightly nerfed
- Mage Knight buffed
1.0.4
- Fixed bug with Guardian/Practice Mages
- Fixed README formatting again
1.0.3
- Stim/Gour/Force Mages nerfed
- Spore Mage nerfed
- Practice Wizard buffed/renamed/new portrait
- Training dummy buffed
- Alphabetized README for sanity
1.0.2
- REALLY fixed README format
1.0.1
- Fixed Icon
- Fixed README format
1.0.0
- Rebalanced the Magick deck
- Added Golems
- Junior Sage new portrait