
Rebalanced Act 2
This is a rebalance for the vanilla cards of act 2, mainly focusing on fixing a lot of game-breaking cards but also buffing some weaker cards as well.Details
Read Description Below:
This mod helps rebalance act 2, primarily focuing on fixing overpowered or game-breaking cards but it does also buff quite a few weaker cards as well. To pair with that balanced experience, Bitty's Deck Limits mod for Act 2 is highly reccommended, it isn't necessary though. It makes it so you can only have up to 2 of each rare in your deck and up to 4 of each common, creating a distinct difference in balance between rares and commons without actually nerfing the cards themselves, just limiting how many of each you can put in your deck.
NOTE: THIS CHANGES THE BASE GAME CARDS, so do not be surprised if you play act 1 or 3 with this and see some of those cards with these rebalances.
Nerfs:
| CARD | CHANGES |
|---|---|
| Ouroboros | Ouro's buff persists between battles > Ouro's stats reset at the beginning of every battle |
| Bone Lord's Horn | Pay 1 energy to gain 3 bones > Pay 2 energy to gain 1 bone |
| Gravedigger | 0/3 > 0/1 |
| Sporedigger | 1 Bone 0/3 > 3 Bones 0/2 |
| Skelemagus | 2 Bones > 3 Bones |
| Tomb Robber | Free > 2 Bones |
| Buff Conduit | 2 Energy > 3 Energy |
| CurveHopper | Gained Sprinter |
| Energy Conduit | Infinite energy while completing a circuit > While within a circuit, gain 3 energy once per turn |
| Gamblobot | Common, 3 Energy > Rare, 5 Energy |
| MeatBot | 2 Energy > 3 Energy |
| Mox Module | 3 Energy > 6 Energy |
| Sentry Spore | 1 Energy 0/1 > 3 Energy 0/2 |
| All 3 Dual Moxs | Instead of counting as both mox, they now only count as 1 mox at a time, and switch which between colors every turn. |
| Blue Sporemage | Gained Explosive, Changed to a Rare |
| Force Mage | Gained Gem Dependent |
| Gourmage | 0/2 > 0/1 |
| Stim Mage | 0/2 > 0/1 |
Buffs:
| CARD | CHANGES |
|---|---|
| Adder | 1/1 > 1/3 |
| Bloodhound | 2/3 > 2/4 |
| Stoat | 1/2 > 1/3 |
| Bonehound | 7 Bones > 6 Bones |
| Deadhand | 5 Bones > 4 Bones |
| Automaton | 3 Energy > 2 Energy |
| Bolthound | 2/2 > 2/3 |
| Factory Conduit | 0/2 > 0/3 |
| Null Conduit | 0/1 > 0/2 |
| Steambot | 2/2 > 2/3 |
| Thick Droid | 1/3 > 1/4 |
| Mageknight | 1/3 > 1/4 |
| Muscle Mage | 1/1 > 1/2 |
| Practice Wizard | 0/3 > 0/4 Gained Burrower |
Thanks to Arackulele coding the rework for Power Cell and Bone Lord's Horn, Bitty for reworking Ouroboro's ability and to Dragonslayr for the icon art!
1.0.3 - Rebalanced like 2 or 3 cards
1.0.2 - Potential fix for png issues